#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion
using System;
using System.Collections;
namespace Axiom.Collections{
/// <summary>
/// Summary description for HashList.
/// </summary>
public class HashList {
Hashtable itemTable = new Hashtable();
SortedList itemList = new SortedList();
ArrayList itemKeys = new ArrayList();
#region Member variables
#endregion
#region Constructors
public HashList() {
//
// TODO: Add constructor logic here
//
}
#endregion
#region Methods
public void Add(object key, object item) {
itemTable.Add(key, item);
itemList.Add(key, item);
itemKeys.Add(key);
}
public object GetKeyAt(int index) {
return itemList.GetKey(index);
}
public object GetByKey(object key) {
return itemTable[key];
}
public bool ContainsKey(object key) {
return itemTable.ContainsKey(key);
}
public void Clear() {
itemTable.Clear();
itemList.Clear();
itemKeys.Clear();
}
#endregion
#region Properties
public int Count {
get { return itemList.Count; }
}
#endregion
#region Operators
public object this[int index] {
get {
return itemList.GetByIndex(index);
}
}
public object this[object key] {
get {
return itemList[key];
//return itemTable[key];
}
}
#endregion
}
}
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