#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion
using System;
using System.Collections;
using System.Diagnostics;
using Axiom.Core;
// type of the object to be inserted into the collection
using TAxiom.Core.Viewport;
// type of object to be used for the key
using KSystem.Int32;
// type of parent of this collection (if any)
using PAxiom.Graphics.RenderTarget;
namespace Axiom.Collections{
/// <summary>
/// Summary description for ViewportCollection.
/// </summary>
public class ViewportCollection : AxiomCollection {
#region Constructors
/// <summary>
/// Default constructor.
/// </summary>
public ViewportCollection() : base() {}
/// <summary>
/// Constructor that takes a parent object to, and calls the base class constructor to
/// </summary>
/// <param name="entity"></param>
public ViewportCollection(P parent) : base(parent) {}
#endregion
#region Strongly typed methods and indexers
/// <summary>
/// Get/Set indexer that allows access to the collection by index.
/// </summary>
new public T this[int index] {
get { return (T)base[index]; }
set { base[index] = value; }
}
/// <summary>
/// Adds an object to the collection.
/// </summary>
/// <param name="item"></param>
public void Add(T item) {
Debug.Assert(!objectList.ContainsKey(item.ZOrder), "A viewport with the specified ZOrder " + item.ZOrder + " already exists.");
// assign this viewport to the parent RenderTarget
item.Target = (P)parent;
// add the viewport
base.Add(item.ZOrder, item);
}
/// <summary>
/// Adds a named object to the collection.
/// </summary>
/// <param name="name"></param>
/// <param name="item"></param>
//public void Add(string name, T item)
//{
// base.Add(name, item);
//}
#endregion
}
}
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