#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion
using System;
using Axiom.Controllers;
namespace Axiom.Controllers.Canned{
/// <summary>
/// Predefined controller function for dealing with animation.
/// </summary>
public class AnimationControllerFunction : IControllerFunction {
#region Fields
/// <summary>
/// The amount of time in seconds it takes to loop through the whole animation sequence.
/// </summary>
protected float sequenceTime;
/// <summary>
/// The offset in seconds at which to start (default is start at 0).
/// </summary>
protected float time;
#endregion Fields
#region Constructor
/// <summary>
/// Constructor.
/// </summary>
/// <param name="sequenceTime">The amount of time in seconds it takes to loop through the whole animation sequence.</param>
public AnimationControllerFunction(float sequenceTime) : this(sequenceTime, 0.0f) {}
/// <summary>
/// Constructor.
/// </summary>
/// <param name="sequenceTime">The amount of time in seconds it takes to loop through the whole animation sequence.</param>
/// <param name="timeOffset">The offset in seconds at which to start.</param>
public AnimationControllerFunction(float sequenceTime, float timeOffset) {
this.sequenceTime = sequenceTime;
this.time = timeOffset;
}
#endregion
#region ControllerFunction Members
/// <summary>
///
/// </summary>
/// <param name="sourceValue"></param>
/// <returns></returns>
public float Execute(float sourceValue) {
// assuming source if the time since the last update
time += sourceValue;
// wrap
while(time >= sequenceTime) {
time -= sequenceTime;
}
// return parametric
return time / sequenceTime;
}
#endregion ControllerFunction Members
}
}
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