#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion
using System;
using Axiom.Controllers;
using Axiom.Core;
using Axiom.MathLib;
namespace Axiom.Controllers.Canned{
/// <summary>
/// Summary description for NodeRotationControllerValue.
/// </summary>
public class NodeRotationControllerValue : IControllerValue {
private float radians = 0;
private Node node;
private Vector3 axis;
public NodeRotationControllerValue(Node node, Vector3 axis) {
this.node = node;
this.axis = axis;
}
#region IControllerValue Members
public float Value {
get { return radians; }
set {
node.Rotate(axis, value);
}
}
#endregion
}
}
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