#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion
using System;
using Axiom.Controllers;
using Axiom.Graphics;
namespace Axiom.Controllers.Canned{
/// <summary>
/// Predefined controller value for getting/setting the frame number of a texture unit.
/// </summary>
public class TextureFrameControllerValue : IControllerValue {
#region Fields
/// <summary>
/// Reference to the texture unit state to target for the animation.
/// </summary>
protected TextureUnitState texUnit;
#endregion Fields
#region Constructor
/// <summary>
/// Constructor.
/// </summary>
/// <param name="textureUnit">Reference to the texture unit state to target for the animation.</param>
public TextureFrameControllerValue(TextureUnitState textureUnit) {
this.texUnit = textureUnit;
}
#endregion Constructor
#region IControllerValue Members
/// <summary>
/// Gets/Sets the frame of animation for a texture unit.
/// </summary>
/// <remarks>
/// Value is a parametric value in the range [0,1].
/// </remarks>
public float Value {
get {
return texUnit.CurrentFrame / texUnit.NumFrames;
}
set {
texUnit.CurrentFrame = (int)(value * texUnit.NumFrames);
}
}
#endregion IControllerValue Members
}
}
|