PlatformManager.cs :  » Game » RealmForge » Axiom » Core » C# / CSharp Open Source

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C# / CSharp Open Source » Game » RealmForge 
RealmForge » Axiom » Core » PlatformManager.cs
#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003  Axiom Project Team

The overall design, and a majority of the core engine and rendering code 
contained within this library is a derivative of the open source Object Oriented 
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.  
Many thanks to the OGRE team for maintaining such a high quality project.

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion

using System;
using System.Configuration;
using System.IO;
using System.Reflection;

namespace Axiom.Core{
  /// <summary>
  ///    Class which manages the platform settings required to run.
  /// </summary>
  public sealed class PlatformManager {
        #region Singleton implementation

        /// <summary>
        ///     Singleton instance of this class.
        /// </summary>
        private static IPlatformManager instance;

    /// <summary>
    /// Gets if the operating system that this is running on is Windows (as opposed to a Unix-based one such as Linux or Mac OS X)
    /// </summary>
    /// <remarks>
    /// The Windows version strings start with "Microsoft Windows" followed by CE, NT, or 98 and the version number,
    /// however Microsoft Win32S is used with the 32-bit simulation layer on 16-bit systems so we should just check for the presence of Microsoft
    /// Unix-based operating systems start with Unix
    /// The Environment.OSVersion.Platform is 128 for Unix-based platforms (an additional enum value added that by the name Unix),
    /// however under .NET 2.0 Unix is supposed to be 3 but may still be 128 under Mono
    /// Additionally, GNU Portable .NET likely doesn't provide this same value, so just check for the presence of Windows in the string name
    /// </remarks>
    public bool WindowsOS {
      get {
        //return ((int)Environment.OSVersion.Platform) == 128;  //if is a unix-based operating system (running Mono), not sure if this will work for GNU Portable .NET
        string os = Environment.OSVersion.ToString();
        return os.IndexOf("Microsoft") != -1;
      }
    }

    /// <summary>
    /// Intelligently selects the best platform from the list of possible platform manager assembly file paths
    /// </summary>
    /// <param name="files"></param>
    /// <remarks>
    
    /// </remarks>
    /// <returns></returns>
    private string SelectPlatformManagerAssembly(string[] files) {
      // make sure there is 1 platform manager available
      string path = null;
      if (files.Length == 0) {
        throw new PluginException("A PlatformManager was not found in the execution path, and is required.");
      }
      else if (files.Length > 1) {  
        bool windows = WindowsOS;
        if(windows){  //if this is a Microsoft OS such as Windows or Win32S
          for(int i = 0;i<files.Length; i++) {
            if((files[i].IndexOf("Win32") > 0) == windows ) {//use win32 for windows or another platforms (such as SDL) for non-windows
              return files[i];
            }
          }
          if(windows) {
            //use SDL for example instead
            System.Diagnostics.Debug.WriteLine("The Win32 PlatformManager is not present for use with this windows operating system, so {0} is selected",files[0]);
          } else {
            throw new PluginException("Only the Win32 PlatformManager is present, however this is not a windows operating system",path);
          }
        }
        //throw new PluginException("Only 1 PlatformManager can exist in the execution path.");
      }

      return files[0];
    }

        /// <summary>
        ///     Internal constructor.  This class cannot be instantiated externally.
        /// </summary>
        internal PlatformManager() {
            if (instance == null) {
                // find and load a platform manager assembly
                string[] files = Directory.GetFiles(".", "Axiom.Platforms.*.dll");
        string path = SelectPlatformManagerAssembly(files);
               

                // TODO: AssemblyManager?
                Assembly assembly = Assembly.LoadFrom(path);

                // look for the type in the loaded assembly that implements IPlatformManager
                foreach (Type type in assembly.GetTypes()) {
                    if (type.GetInterface("IPlatformManager") != null) {
                        instance = (IPlatformManager)assembly.CreateInstance(type.FullName);
                        return;
                    }
                }

                throw new PluginException("The available Platform assembly did not contain any subclasses of PlatformManager, which is required.");
            }
        }

        /// <summary>
        ///     Gets the singleton instance of this class.
        /// </summary>
        public static IPlatformManager Instance {
            get { 
                return instance; 
            }
        }

        #endregion Singleton implementation
  }
}
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