Resource.cs :  » Game » RealmForge » Axiom » Core » C# / CSharp Open Source

Home
C# / CSharp Open Source
1.2.6.4 mono .net core
2.2.6.4 mono core
3.Aspect Oriented Frameworks
4.Bloggers
5.Build Systems
6.Business Application
7.Charting Reporting Tools
8.Chat Servers
9.Code Coverage Tools
10.Content Management Systems CMS
11.CRM ERP
12.Database
13.Development
14.Email
15.Forum
16.Game
17.GIS
18.GUI
19.IDEs
20.Installers Generators
21.Inversion of Control Dependency Injection
22.Issue Tracking
23.Logging Tools
24.Message
25.Mobile
26.Network Clients
27.Network Servers
28.Office
29.PDF
30.Persistence Frameworks
31.Portals
32.Profilers
33.Project Management
34.RSS RDF
35.Rule Engines
36.Script
37.Search Engines
38.Sound Audio
39.Source Control
40.SQL Clients
41.Template Engines
42.Testing
43.UML
44.Web Frameworks
45.Web Service
46.Web Testing
47.Wiki Engines
48.Windows Presentation Foundation
49.Workflows
50.XML Parsers
C# / C Sharp
C# / C Sharp by API
C# / CSharp Tutorial
C# / CSharp Open Source » Game » RealmForge 
RealmForge » Axiom » Core » Resource.cs
#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003  Axiom Project Team

The overall design, and a majority of the core engine and rendering code 
contained within this library is a derivative of the open source Object Oriented 
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.  
Many thanks to the OGRE team for maintaining such a high quality project.

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion

using System;
using System.IO;

namespace Axiom.Core{
    /// <summary>
    ///    Abstract class reprensenting a loadable resource (e.g. textures, sounds etc)
    /// </summary>
    /// <remarks>
    ///    Resources are generally passive constructs, handled through the
    ///    ResourceManager abstract class for the appropriate subclass.
    ///    The main thing is that Resources can be loaded or unloaded by the
    ///    ResourceManager to stay within a defined memory budget. Therefore,
    ///    all Resources must be able to load, unload (whilst retainin enough
    ///    info about themselves to be reloaded later), and state how big they are.
    ///
    ///    Subclasses must implement:
    ///    1. A constructor, with at least a mandatory name param.
    ///      This constructor must set name and optionally size.
    ///    2. The Load() and Unload() methods - size must be set after Load()
    ///      Each must check & update the isLoaded flag.
    /// </remarks>
    public abstract class Resource : IDisposable {
        #region Fields

    /// <summary>
    ///    Name of this resource.
    /// </summary>
        protected string name;
    /// <summary>
    ///    Has this resource been loaded yet?
    /// </summary>
        protected bool isLoaded;
    /// <summary>
    ///     Size (in bytes) that this resource takes up in memory.
    /// </summary>
        protected long size;
    /// <summary>
    ///    Timestamp of the last time this resource was accessed.
    /// </summary>
        protected long lastAccessed;
    /// <summary>
    ///    Unique handle of this resource.
    /// </summary>
    protected int handle;

        #endregion Fields

        #region Constructors

        /// <summary>
        ///    Default constructor.
        /// </summary>
        /// <remarks>Subclasses must initialize name and size.</remarks>
        public Resource() {
            isLoaded = false;
            size = 0;
        }

        #endregion

        #region Virtual/Abstract methods

        /// <summary>
        ///    Loads the resource, if not loaded already.
        /// </summary>
        public abstract void Load();

        /// <summary>
        ///    Unloads the resource data, but retains enough info. to be able to recreate it
        ///    on demand.
        /// </summary>
        public virtual void Unload() {}

        #endregion

        #region Properties

        /// <summary>
        ///    Size of this resource.
        /// </summary>
        public long Size {
            get { 
                return size; 
            }
        }

        /// <summary>
        ///    Name of this resource.
        /// </summary>
        public string Name {
            get { 
                return name; 
            }
        }

        /// <summary>
        ///    Is this resource loaded?
        /// </summary>
        public bool IsLoaded {
            get { 
                return isLoaded; 
            }
        }

        /// <summary>
        ///    The time the resource was last touched.
        /// </summary>
        public long LastAccessed {
            get { 
                return lastAccessed; 
            }
        }

    /// <summary>
    ///    Gets/Sets the unique handle of this resource.
    /// </summary>
    public int Handle {
      get {
        return handle;
      }
      set {
        handle = value;
      }
    }

        #endregion

        #region Public methods

        /// <summary>
        ///    Indicates this resource has been used.
        /// </summary>
        public virtual void Touch() {
            lastAccessed = Root.Instance.Timer.Milliseconds;

      if(!isLoaded) {
        Load();
      }
        }

        #endregion

        #region Implementation of IDisposable

        /// <summary>
        ///    Dispose method.  Made virtual to allow subclasses to destroy resources their own way.
        /// </summary>
        public virtual void Dispose() {
            if(isLoaded) {
                // unload this resource
                Unload();
            }
        }

        #endregion
    }
}
www.java2v.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.