#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion
using System;
using Axiom.MathLib;
namespace Axiom.Graphics{
/// <summary>
/// Describes the graphics API independent functionality required by a hardware
/// vertex buffer.
/// </summary>
/// <remarks>
///
/// </remarks>
public abstract class HardwareVertexBuffer : HardwareBuffer {
#region Member variables
protected int numVertices;
protected int vertexSize;
#endregion
#region Constructors
public HardwareVertexBuffer(int vertexSize, int numVertices, BufferUsage usage, bool useSystemMemory, bool useShadowBuffer)
: base(usage, useSystemMemory, useShadowBuffer) {
this.vertexSize = vertexSize;
this.numVertices = numVertices;
// calculate the size in bytes of this buffer
sizeInBytes = vertexSize * numVertices;
// create a shadow buffer if required
if(useShadowBuffer) {
shadowBuffer = new SoftwareVertexBuffer(vertexSize, numVertices, BufferUsage.Dynamic);
}
}
#endregion
#region Properties
/// <summary>
///
/// </summary>
/// DOC
public int VertexSize {
get { return vertexSize; }
}
public int VertexCount {
get { return numVertices; }
}
#endregion
}
}
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