#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion
using System;
namespace Axiom.Graphics{
/// <summary>
/// Interface representing a 'licensee' of a hardware buffer copy.
/// </summary>
/// <remarks>
/// Often it's useful to have temporary buffers which are used for working
/// but are not necessarily needed permanently. However, creating and
/// destroying buffers is expensive, so we need a way to share these
/// working areas, especially those based on existing fixed buffers.
/// Classes implementing this interface represent a licensee of one of those
/// temporary buffers, and must be implemented by any user of a temporary buffer
/// if they wish to be notified when the license is expired.
/// </remarks>
public interface IHardwareBufferLicensee {
#region Methods
/// <summary>
/// This method is called when the buffer license is expired and is about
/// to be returned to the shared pool.
/// </summary>
/// <param name="buffer"></param>
void LicenseExpired(HardwareBuffer buffer);
#endregion Methods
}
}
|