#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion
using System;
using System.Collections;
namespace Axiom.Graphics{
/// <summary>
/// Contains all the information required to render a set of vertices. This includes
/// a list of VertexBuffers.
/// </summary>
/// <remarks>
/// This class contains
/// </remarks>
public class RenderOperation {
#region Member variables
/// <summary>
/// Type of operation to perform.
/// </summary>
/// TODO: Rename the enum to OperationType
public OperationType operationType;
/// <summary>
/// Contains a list of hardware vertex buffers for this complete render operation.
/// </summary>
public VertexData vertexData;
/// <summary>
/// When <code>useIndices</code> is set to true, this must hold a reference to an index
/// buffer containing indices into the vertices stored here.
/// </summary>
public IndexData indexData;
/// <summary>
/// Specifies whether or not a list of indices should be used when rendering the vertices in
/// the buffers.
/// </summary>
public bool useIndices;
#endregion
#region Constructors
/// <summary>
/// Default constructor.
/// </summary>
public RenderOperation() {
}
#endregion
}
}
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