RenderOperation.cs :  » Game » RealmForge » Axiom » Graphics » C# / CSharp Open Source

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C# / CSharp Open Source » Game » RealmForge 
RealmForge » Axiom » Graphics » RenderOperation.cs
#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003  Axiom Project Team

The overall design, and a majority of the core engine and rendering code 
contained within this library is a derivative of the open source Object Oriented 
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.  
Many thanks to the OGRE team for maintaining such a high quality project.

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion

using System;
using System.Collections;


namespace Axiom.Graphics{
    /// <summary>
    ///    Contains all the information required to render a set of vertices.  This includes
    ///    a list of VertexBuffers. 
    /// </summary>
    /// <remarks>
    ///    This class contains
    /// </remarks>
    public class RenderOperation {
        #region Member variables

        /// <summary>
        ///    Type of operation to perform.
        /// </summary>
        /// TODO: Rename the enum to OperationType
        public OperationType operationType;

        /// <summary>
        ///    Contains a list of hardware vertex buffers for this complete render operation.
        /// </summary>
        public VertexData vertexData;

        /// <summary>
        ///    When <code>useIndices</code> is set to true, this must hold a reference to an index
        ///    buffer containing indices into the vertices stored here. 
        /// </summary>
        public IndexData indexData;

        /// <summary>
        ///    Specifies whether or not a list of indices should be used when rendering the vertices in
        ///    the buffers.
        /// </summary>
        public bool useIndices;

        #endregion

        #region Constructors

        /// <summary>
        ///    Default constructor.
        /// </summary>
        public RenderOperation() {
        }

        #endregion
    }
}
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