BaseCollection.cs :  » Game » RealmForge » Axiom » MathLib » Collections » C# / CSharp Open Source

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C# / CSharp Open Source » Game » RealmForge 
RealmForge » Axiom » MathLib » Collections » BaseCollection.cs
using System;
using System.Collections;

namespace Axiom.MathLib.Collections{
    /// <summary>
    ///    Serves as a basis for strongly typed collections in the math lib.
    /// </summary>
    /// <remarks>
    ///    Can't wait for Generics in .Net Framework 2.0!   
    /// </remarks>
    public abstract class BaseCollection : ICollection, IEnumerable, IEnumerator {
        /// <summary></summary>
        protected ArrayList objectList;
        //    protected int nextUniqueKeyCounter;
    
        const int INITIAL_CAPACITY = 50;

        #region Constructors

        /// <summary>
        ///    
        /// </summary>
        public BaseCollection() {
            objectList = new ArrayList(INITIAL_CAPACITY);
        }

        #endregion

        /// <summary>
        ///    
        /// </summary>
        public object this[int index] { 
            get { return objectList[index]; } 
            set { objectList[index] = value; }
        }

        /// <summary>
        ///    Adds an item to the collection.
        /// </summary>
        /// <param name="item"></param>
        protected void Add(object item) {
            objectList.Add(item);
        }

        /// <summary>
        ///    Clears all objects from the collection.
        /// </summary>
        public void Clear() {
            objectList.Clear();
        }

        /// <summary>
        ///    Removes the item from the collection.
        /// </summary>
        /// <param name="item"></param>
        public void Remove(object item) {
            int index = objectList.IndexOf(item);

            if(index != -1)
                objectList.RemoveAt(index);
        }

        #region Implementation of ICollection

        /// <summary>
        /// 
        /// </summary>
        /// <param name="array"></param>
        /// <param name="index"></param>
        public void CopyTo(System.Array array, int index) {
            objectList.CopyTo(array, index);
        }

        /// <summary>
        /// 
        /// </summary>
        public bool IsSynchronized {
            get {
                return objectList.IsSynchronized;
            }
        }

        /// <summary>
        /// 
        /// </summary>
        public int Count {
            get {
                return objectList.Count;
            }
        }

        /// <summary>
        /// 
        /// </summary>
        public object SyncRoot {
            get {
                return objectList.SyncRoot;
            }
        }

        #endregion

        #region Implementation of IEnumerable

        public System.Collections.IEnumerator GetEnumerator() {
            return (IEnumerator)this;
        }

        #endregion

        #region Implementation of IEnumerator

        private int position = -1;

        /// <summary>
        ///    Resets the in progress enumerator.
        /// </summary>
        public void Reset() {
            // reset the enumerator position
            position = -1;
        }

        /// <summary>
        ///    Moves to the next item in the enumeration if there is one.
        /// </summary>
        /// <returns></returns>
        public bool MoveNext() {
            position += 1;

            if(position >= objectList.Count)
                return false;
            else
                return true;
        }

        /// <summary>
        ///    Returns the current object in the enumeration.
        /// </summary>
        public object Current {
            get { return objectList[position]; }
        }
        #endregion
    }
}
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