QuaternionCollection.cs :  » Game » RealmForge » Axiom » MathLib » Collections » C# / CSharp Open Source

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C# / CSharp Open Source » Game » RealmForge 
RealmForge » Axiom » MathLib » Collections » QuaternionCollection.cs
using System;
using System.Collections;
using System.Diagnostics;

using Axiom.MathLib;

// used to alias a type in the code for easy copying and pasting.  Come on generics!!
using TAxiom.MathLib.Quaternion;

namespace Axiom.MathLib.Collections{
    /*
    /// <summary>
    /// Summary description for QuaternionCollection.
    /// </summary>
    public class QuaternionCollection : BaseCollection {
        #region Constructors

        /// <summary>
        ///    Default constructor.
        /// </summary>
        public QuaternionCollection() : base() {}

        #endregion

        #region Strongly typed methods and indexers

        /// <summary>
        ///    Get/Set indexer that allows access to the collection by index.
        /// </summary>
        new public T this[int index] {
            get { return (T)base[index]; }
            set { base[index] = value; }
        }

        /// <summary>
        ///    Adds an object to the collection.
        /// </summary>
        /// <param name="item"></param>
        public void Add(T item) {
            base.Add(item);
        }

        #endregion

    } */

    /// <summary>
    ///    A strongly-typed collection of <see cref="Quaternion"/> objects.
    /// </summary>
    [Serializable]
    public class QuaternionCollection : ICollection, IList, IEnumerable, ICloneable {
        #region Interfaces
        /// <summary>
        ///    Supports type-safe iteration over a <see cref="QuaternionCollection"/>.
        /// </summary>
        public interface IQuaternionCollectionEnumerator {
            /// <summary>
            ///    Gets the current element in the collection.
            /// </summary>
            Quaternion Current {get;}

            /// <summary>
            ///    Advances the enumerator to the next element in the collection.
            /// </summary>
            /// <exception cref="InvalidOperationException">
            ///    The collection was modified after the enumerator was created.
            /// </exception>
            /// <returns>
            ///    <c>true</c> if the enumerator was successfully advanced to the next element; 
            ///    <c>false</c> if the enumerator has passed the end of the collection.
            /// </returns>
            bool MoveNext();

            /// <summary>
            ///    Sets the enumerator to its initial position, before the first element in the collection.
            /// </summary>
            void Reset();
        }
        #endregion

        private const int DEFAULT_CAPACITY = 16;

        #region Implementation (data)
        private Quaternion[] m_array;
        private int m_count = 0;
        [NonSerialized]
        private int m_version = 0;
        #endregion
  
        #region Static Wrappers
        /// <summary>
        ///    Creates a synchronized (thread-safe) wrapper for a 
        ///     <c>QuaternionCollection</c> instance.
        /// </summary>
        /// <returns>
        ///     An <c>QuaternionCollection</c> wrapper that is synchronized (thread-safe).
        /// </returns>
        public static QuaternionCollection Synchronized(QuaternionCollection list) {
            if(list==null)
                throw new ArgumentNullException("list");
            return new SyncQuaternionCollection(list);
        }
        
        /// <summary>
        ///    Creates a read-only wrapper for a 
        ///     <c>QuaternionCollection</c> instance.
        /// </summary>
        /// <returns>
        ///     An <c>QuaternionCollection</c> wrapper that is read-only.
        /// </returns>
        public static QuaternionCollection ReadOnly(QuaternionCollection list) {
            if(list==null)
                throw new ArgumentNullException("list");
            return new ReadOnlyQuaternionCollection(list);
        }
        #endregion

        #region Construction
        /// <summary>
        ///    Initializes a new instance of the <c>QuaternionCollection</c> class
        ///    that is empty and has the default initial capacity.
        /// </summary>
        public QuaternionCollection() {
            m_array = new Quaternion[DEFAULT_CAPACITY];
        }
    
        /// <summary>
        ///    Initializes a new instance of the <c>QuaternionCollection</c> class
        ///    that has the specified initial capacity.
        /// </summary>
        /// <param name="capacity">
        ///    The number of elements that the new <c>QuaternionCollection</c> is initially capable of storing.
        ///  </param>
        public QuaternionCollection(int capacity) {
            m_array = new Quaternion[capacity];
        }

        /// <summary>
        ///    Initializes a new instance of the <c>QuaternionCollection</c> class
        ///    that contains elements copied from the specified <c>QuaternionCollection</c>.
        /// </summary>
        /// <param name="c">The <c>QuaternionCollection</c> whose elements are copied to the new collection.</param>
        public QuaternionCollection(QuaternionCollection c) {
            m_array = new Quaternion[c.Count];
            AddRange(c);
        }

        /// <summary>
        ///    Initializes a new instance of the <c>QuaternionCollection</c> class
        ///    that contains elements copied from the specified <see cref="Quaternion"/> array.
        /// </summary>
        /// <param name="a">The <see cref="Quaternion"/> array whose elements are copied to the new list.</param>
        public QuaternionCollection(Quaternion[] a) {
            m_array = new Quaternion[a.Length];
            AddRange(a);
        }
    
        protected enum Tag {
            Default
        }

        protected QuaternionCollection(Tag t) {
            m_array = null;
        }
        #endregion
    
        #region Operations (type-safe ICollection)
        /// <summary>
        ///    Gets the number of elements actually contained in the <c>QuaternionCollection</c>.
        /// </summary>
        public virtual int Count {
            get { return m_count; }
        }

        /// <summary>
        ///    Copies the entire <c>QuaternionCollection</c> to a one-dimensional
        ///    <see cref="Quaternion"/> array.
        /// </summary>
        /// <param name="array">The one-dimensional <see cref="Quaternion"/> array to copy to.</param>
        public virtual void CopyTo(Quaternion[] array) {
            this.CopyTo(array, 0);
        }

        /// <summary>
        ///    Copies the entire <c>QuaternionCollection</c> to a one-dimensional
        ///    <see cref="Quaternion"/> array, starting at the specified index of the target array.
        /// </summary>
        /// <param name="array">The one-dimensional <see cref="Quaternion"/> array to copy to.</param>
        /// <param name="start">The zero-based index in <paramref name="array"/> at which copying begins.</param>
        public virtual void CopyTo(Quaternion[] array, int start) {
            if (m_count > array.GetUpperBound(0) + 1 - start)
                throw new System.ArgumentException("Destination array was not long enough.");
      
            Array.Copy(m_array, 0, array, start, m_count); 
        }

        /// <summary>
        ///    Gets a value indicating whether access to the collection is synchronized (thread-safe).
        /// </summary>
        /// <returns>true if access to the ICollection is synchronized (thread-safe); otherwise, false.</returns>
        public virtual bool IsSynchronized {
            get { return m_array.IsSynchronized; }
        }

        /// <summary>
        ///    Gets an object that can be used to synchronize access to the collection.
        /// </summary>
        public virtual object SyncRoot {
            get { return m_array.SyncRoot; }
        }
        #endregion
    
        #region Operations (type-safe IList)
        /// <summary>
        ///    Gets or sets the <see cref="Quaternion"/> at the specified index.
        /// </summary>
        /// <param name="index">The zero-based index of the element to get or set.</param>
        /// <exception cref="ArgumentOutOfRangeException">
        ///    <para><paramref name="index"/> is less than zero</para>
        ///    <para>-or-</para>
        ///    <para><paramref name="index"/> is equal to or greater than <see cref="QuaternionCollection.Count"/>.</para>
        /// </exception>
        public virtual Quaternion this[int index] {
            get {
                ValidateIndex(index); // throws
                return m_array[index]; 
            }
            set {
                ValidateIndex(index); // throws
                ++m_version; 
                m_array[index] = value; 
            }
        }

        /// <summary>
        ///    Adds a <see cref="Quaternion"/> to the end of the <c>QuaternionCollection</c>.
        /// </summary>
        /// <param name="item">The <see cref="Quaternion"/> to be added to the end of the <c>QuaternionCollection</c>.</param>
        /// <returns>The index at which the value has been added.</returns>
        public virtual int Add(Quaternion item) {
            if (m_count == m_array.Length)
                EnsureCapacity(m_count + 1);

            m_array[m_count] = item;
            m_version++;

            return m_count++;
        }
    
        /// <summary>
        ///    Removes all elements from the <c>QuaternionCollection</c>.
        /// </summary>
        public virtual void Clear() {
            ++m_version;
            m_array = new Quaternion[DEFAULT_CAPACITY];
            m_count = 0;
        }
    
        /// <summary>
        ///    Creates a shallow copy of the <see cref="QuaternionCollection"/>.
        /// </summary>
        public virtual object Clone() {
            QuaternionCollection newColl = new QuaternionCollection(m_count);
            Array.Copy(m_array, 0, newColl.m_array, 0, m_count);
            newColl.m_count = m_count;
            newColl.m_version = m_version;

            return newColl;
        }

        /// <summary>
        ///    Determines whether a given <see cref="Quaternion"/> is in the <c>QuaternionCollection</c>.
        /// </summary>
        /// <param name="item">The <see cref="Quaternion"/> to check for.</param>
        /// <returns><c>true</c> if <paramref name="item"/> is found in the <c>QuaternionCollection</c>; otherwise, <c>false</c>.</returns>
        public virtual bool Contains(Quaternion item) {
            for (int i=0; i != m_count; ++i)
                if (m_array[i].Equals(item))
                    return true;
            return false;
        }

        /// <summary>
        ///    Returns the zero-based index of the first occurrence of a <see cref="Quaternion"/>
        ///    in the <c>QuaternionCollection</c>.
        /// </summary>
        /// <param name="item">The <see cref="Quaternion"/> to locate in the <c>QuaternionCollection</c>.</param>
        /// <returns>
        ///    The zero-based index of the first occurrence of <paramref name="item"/> 
        ///    in the entire <c>QuaternionCollection</c>, if found; otherwise, -1.
        ///  </returns>
        public virtual int IndexOf(Quaternion item) {
            for (int i=0; i != m_count; ++i)
                if (m_array[i].Equals(item))
                    return i;
            return -1;
        }

        /// <summary>
        ///    Inserts an element into the <c>QuaternionCollection</c> at the specified index.
        /// </summary>
        /// <param name="index">The zero-based index at which <paramref name="item"/> should be inserted.</param>
        /// <param name="item">The <see cref="Quaternion"/> to insert.</param>
        /// <exception cref="ArgumentOutOfRangeException">
        ///    <para><paramref name="index"/> is less than zero</para>
        ///    <para>-or-</para>
        ///    <para><paramref name="index"/> is equal to or greater than <see cref="QuaternionCollection.Count"/>.</para>
        /// </exception>
        public virtual void Insert(int index, Quaternion item) {
            ValidateIndex(index, true); // throws
      
            if (m_count == m_array.Length)
                EnsureCapacity(m_count + 1);

            if (index < m_count) {
                Array.Copy(m_array, index, m_array, index + 1, m_count - index);
            }

            m_array[index] = item;
            m_count++;
            m_version++;
        }

        /// <summary>
        ///    Removes the first occurrence of a specific <see cref="Quaternion"/> from the <c>QuaternionCollection</c>.
        /// </summary>
        /// <param name="item">The <see cref="Quaternion"/> to remove from the <c>QuaternionCollection</c>.</param>
        /// <exception cref="ArgumentException">
        ///    The specified <see cref="Quaternion"/> was not found in the <c>QuaternionCollection</c>.
        /// </exception>
        public virtual void Remove(Quaternion item) {       
            int i = IndexOf(item);
            if (i < 0)
                throw new System.ArgumentException("Cannot remove the specified item because it was not found in the specified Collection.");
      
            ++m_version;
            RemoveAt(i);
        }

        /// <summary>
        ///    Removes the element at the specified index of the <c>QuaternionCollection</c>.
        /// </summary>
        /// <param name="index">The zero-based index of the element to remove.</param>
        /// <exception cref="ArgumentOutOfRangeException">
        ///    <para><paramref name="index"/> is less than zero</para>
        ///    <para>-or-</para>
        ///    <para><paramref name="index"/> is equal to or greater than <see cref="QuaternionCollection.Count"/>.</para>
        /// </exception>
        public virtual void RemoveAt(int index) {
            ValidateIndex(index); // throws
      
            m_count--;

            if (index < m_count) {
                Array.Copy(m_array, index + 1, m_array, index, m_count - index);
            }
      
            // We can't set the deleted entry equal to null, because it might be a value type.
            // Instead, we'll create an empty single-element array of the right type and copy it 
            // over the entry we want to erase.
            Quaternion[] temp = new Quaternion[1];
            Array.Copy(temp, 0, m_array, m_count, 1);
            m_version++;
        }

        /// <summary>
        ///    Gets a value indicating whether the collection has a fixed size.
        /// </summary>
        /// <value>true if the collection has a fixed size; otherwise, false. The default is false</value>
        public virtual bool IsFixedSize {
            get { return false; }
        }

        /// <summary>
        ///    gets a value indicating whether the <B>IList</B> is read-only.
        /// </summary>
        /// <value>true if the collection is read-only; otherwise, false. The default is false</value>
        public virtual bool IsReadOnly {
            get { return false; }
        }
        #endregion

        #region Operations (type-safe IEnumerable)
    
        /// <summary>
        ///    Returns an enumerator that can iterate through the <c>QuaternionCollection</c>.
        /// </summary>
        /// <returns>An <see cref="Enumerator"/> for the entire <c>QuaternionCollection</c>.</returns>
        public virtual IQuaternionCollectionEnumerator GetEnumerator() {
            return new Enumerator(this);
        }
        #endregion

        #region Public helpers (just to mimic some nice features of ArrayList)
    
        /// <summary>
        ///    Gets or sets the number of elements the <c>QuaternionCollection</c> can contain.
        /// </summary>
        public virtual int Capacity {
            get { return m_array.Length; }
      
            set {
                if (value < m_count)
                    value = m_count;

                if (value != m_array.Length) {
                    if (value > 0) {
                        Quaternion[] temp = new Quaternion[value];
                        Array.Copy(m_array, temp, m_count);
                        m_array = temp;
                    }
                    else {
                        m_array = new Quaternion[DEFAULT_CAPACITY];
                    }
                }
            }
        }

        /// <summary>
        ///    Adds the elements of another <c>QuaternionCollection</c> to the current <c>QuaternionCollection</c>.
        /// </summary>
        /// <param name="x">The <c>QuaternionCollection</c> whose elements should be added to the end of the current <c>QuaternionCollection</c>.</param>
        /// <returns>The new <see cref="QuaternionCollection.Count"/> of the <c>QuaternionCollection</c>.</returns>
        public virtual int AddRange(QuaternionCollection x) {
            if (m_count + x.Count >= m_array.Length)
                EnsureCapacity(m_count + x.Count);
      
            Array.Copy(x.m_array, 0, m_array, m_count, x.Count);
            m_count += x.Count;
            m_version++;

            return m_count;
        }

        /// <summary>
        ///    Adds the elements of a <see cref="Quaternion"/> array to the current <c>QuaternionCollection</c>.
        /// </summary>
        /// <param name="x">The <see cref="Quaternion"/> array whose elements should be added to the end of the <c>QuaternionCollection</c>.</param>
        /// <returns>The new <see cref="QuaternionCollection.Count"/> of the <c>QuaternionCollection</c>.</returns>
        public virtual int AddRange(Quaternion[] x) {
            if (m_count + x.Length >= m_array.Length)
                EnsureCapacity(m_count + x.Length);

            Array.Copy(x, 0, m_array, m_count, x.Length);
            m_count += x.Length;
            m_version++;

            return m_count;
        }
    
        /// <summary>
        ///    Sets the capacity to the actual number of elements.
        /// </summary>
        public virtual void TrimToSize() {
            this.Capacity = m_count;
        }

        #endregion

        #region Implementation (helpers)

        /// <exception cref="ArgumentOutOfRangeException">
        ///    <para><paramref name="index"/> is less than zero</para>
        ///    <para>-or-</para>
        ///    <para><paramref name="index"/> is equal to or greater than <see cref="QuaternionCollection.Count"/>.</para>
        /// </exception>
        private void ValidateIndex(int i) {
            ValidateIndex(i, false);
        }

        /// <exception cref="ArgumentOutOfRangeException">
        ///    <para><paramref name="index"/> is less than zero</para>
        ///    <para>-or-</para>
        ///    <para><paramref name="index"/> is equal to or greater than <see cref="QuaternionCollection.Count"/>.</para>
        /// </exception>
        private void ValidateIndex(int i, bool allowEqualEnd) {
            int max = (allowEqualEnd)?(m_count):(m_count-1);
            if (i < 0 || i > max)
                throw new System.ArgumentOutOfRangeException("Index was out of range.  Must be non-negative and less than the size of the collection.", (object)i, "Specified argument was out of the range of valid values.");
        }

        private void EnsureCapacity(int min) {
            int newCapacity = ((m_array.Length == 0) ? DEFAULT_CAPACITY : m_array.Length * 2);
            if (newCapacity < min)
                newCapacity = min;

            this.Capacity = newCapacity;
        }

        #endregion
    
        #region Implementation (ICollection)

        void ICollection.CopyTo(Array array, int start) {
            Array.Copy(m_array, 0, array, start, m_count);
        }

        #endregion

        #region Implementation (IList)

        object IList.this[int i] {
            get { return (object)this[i]; }
            set { this[i] = (Quaternion)value; }
        }

        int IList.Add(object x) {
            return this.Add((Quaternion)x);
        }

        bool IList.Contains(object x) {
            return this.Contains((Quaternion)x);
        }

        int IList.IndexOf(object x) {
            return this.IndexOf((Quaternion)x);
        }

        void IList.Insert(int pos, object x) {
            this.Insert(pos, (Quaternion)x);
        }

        void IList.Remove(object x) {
            this.Remove((Quaternion)x);
        }

        void IList.RemoveAt(int pos) {
            this.RemoveAt(pos);
        }

        #endregion

        #region Implementation (IEnumerable)

        IEnumerator IEnumerable.GetEnumerator() {
            return (IEnumerator)(this.GetEnumerator());
        }

        #endregion

        #region Nested enumerator class
        /// <summary>
        ///    Supports simple iteration over a <see cref="QuaternionCollection"/>.
        /// </summary>
        private class Enumerator : IEnumerator, IQuaternionCollectionEnumerator {
            #region Implementation (data)
      
            private QuaternionCollection m_collection;
            private int m_index;
            private int m_version;
      
            #endregion
    
            #region Construction
      
            /// <summary>
            ///    Initializes a new instance of the <c>Enumerator</c> class.
            /// </summary>
            /// <param name="tc"></param>
            internal Enumerator(QuaternionCollection tc) {
                m_collection = tc;
                m_index = -1;
                m_version = tc.m_version;
            }
      
            #endregion
  
            #region Operations (type-safe IEnumerator)
      
            /// <summary>
            ///    Gets the current element in the collection.
            /// </summary>
            public Quaternion Current {
                get { return m_collection[m_index]; }
            }

            /// <summary>
            ///    Advances the enumerator to the next element in the collection.
            /// </summary>
            /// <exception cref="InvalidOperationException">
            ///    The collection was modified after the enumerator was created.
            /// </exception>
            /// <returns>
            ///    <c>true</c> if the enumerator was successfully advanced to the next element; 
            ///    <c>false</c> if the enumerator has passed the end of the collection.
            /// </returns>
            public bool MoveNext() {
                if (m_version != m_collection.m_version)
                    throw new System.InvalidOperationException("Collection was modified; enumeration operation may not execute.");

                ++m_index;
                return (m_index < m_collection.Count) ? true : false;
            }

            /// <summary>
            ///    Sets the enumerator to its initial position, before the first element in the collection.
            /// </summary>
            public void Reset() {
                m_index = -1;
            }
            #endregion
  
            #region Implementation (IEnumerator)
      
            object IEnumerator.Current {
                get { return (object)(this.Current); }
            }
      
            #endregion
        }
        #endregion
        
        #region Nested Syncronized Wrapper class
        private class SyncQuaternionCollection : QuaternionCollection {
            #region Implementation (data)
            private QuaternionCollection m_collection;
            private object m_root;
            #endregion

            #region Construction
            internal SyncQuaternionCollection(QuaternionCollection list) : base(Tag.Default) {
                m_root = list.SyncRoot;
                m_collection = list;
            }
            #endregion
            
            #region Type-safe ICollection
            public override void CopyTo(Quaternion[] array) {
                lock(this.m_root)
                    m_collection.CopyTo(array);
            }

            public override void CopyTo(Quaternion[] array, int start) {
                lock(this.m_root)
                    m_collection.CopyTo(array,start);
            }
            public override int Count {
                get { 
                    lock(this.m_root)
                        return m_collection.Count;
                }
            }

            public override bool IsSynchronized {
                get { return true; }
            }

            public override object SyncRoot {
                get { return this.m_root; }
            }
            #endregion
            
            #region Type-safe IList
            public override Quaternion this[int i] {
                get {
                    lock(this.m_root)
                        return m_collection[i];
                }
                set {
                    lock(this.m_root)
                        m_collection[i] = value; 
                }
            }

            public override int Add(Quaternion x) {
                lock(this.m_root)
                    return m_collection.Add(x);
            }
            
            public override void Clear() {
                lock(this.m_root)
                    m_collection.Clear();
            }

            public override bool Contains(Quaternion x) {
                lock(this.m_root)
                    return m_collection.Contains(x);
            }

            public override int IndexOf(Quaternion x) {
                lock(this.m_root)
                    return m_collection.IndexOf(x);
            }

            public override void Insert(int pos, Quaternion x) {
                lock(this.m_root)
                    m_collection.Insert(pos,x);
            }

            public override void Remove(Quaternion x) {           
                lock(this.m_root)
                    m_collection.Remove(x);
            }

            public override void RemoveAt(int pos) {
                lock(this.m_root)
                    m_collection.RemoveAt(pos);
            }
            
            public override bool IsFixedSize {
                get {return m_collection.IsFixedSize;}
            }

            public override bool IsReadOnly {
                get {return m_collection.IsReadOnly;}
            }
            #endregion

            #region Type-safe IEnumerable
            public override IQuaternionCollectionEnumerator GetEnumerator() {
                lock(m_root)
                    return m_collection.GetEnumerator();
            }
            #endregion

            #region Public Helpers
            // (just to mimic some nice features of ArrayList)
            public override int Capacity {
                get {
                    lock(this.m_root)
                        return m_collection.Capacity;
                }
                
                set {
                    lock(this.m_root)
                        m_collection.Capacity = value;
                }
            }

            public override int AddRange(QuaternionCollection x) {
                lock(this.m_root)
                    return m_collection.AddRange(x);
            }

            public override int AddRange(Quaternion[] x) {
                lock(this.m_root)
                    return m_collection.AddRange(x);
            }
            #endregion
        }
        #endregion

        #region Nested Read Only Wrapper class
        private class ReadOnlyQuaternionCollection : QuaternionCollection {
            #region Implementation (data)
            private QuaternionCollection m_collection;
            #endregion

            #region Construction
            internal ReadOnlyQuaternionCollection(QuaternionCollection list) : base(Tag.Default) {
                m_collection = list;
            }
            #endregion
            
            #region Type-safe ICollection
            public override void CopyTo(Quaternion[] array) {
                m_collection.CopyTo(array);
            }

            public override void CopyTo(Quaternion[] array, int start) {
                m_collection.CopyTo(array,start);
            }
            public override int Count {
                get {return m_collection.Count;}
            }

            public override bool IsSynchronized {
                get { return m_collection.IsSynchronized; }
            }

            public override object SyncRoot {
                get { return this.m_collection.SyncRoot; }
            }
            #endregion
            
            #region Type-safe IList
            public override Quaternion this[int i] {
                get { return m_collection[i]; }
                set { throw new NotSupportedException("This is a Read Only Collection and can not be modified"); }
            }

            public override int Add(Quaternion x) {
                throw new NotSupportedException("This is a Read Only Collection and can not be modified");
            }
            
            public override void Clear() {
                throw new NotSupportedException("This is a Read Only Collection and can not be modified");
            }

            public override bool Contains(Quaternion x) {
                return m_collection.Contains(x);
            }

            public override int IndexOf(Quaternion x) {
                return m_collection.IndexOf(x);
            }

            public override void Insert(int pos, Quaternion x) {
                throw new NotSupportedException("This is a Read Only Collection and can not be modified");
            }

            public override void Remove(Quaternion x) {           
                throw new NotSupportedException("This is a Read Only Collection and can not be modified");
            }

            public override void RemoveAt(int pos) {
                throw new NotSupportedException("This is a Read Only Collection and can not be modified");
            }
            
            public override bool IsFixedSize {
                get {return true;}
            }

            public override bool IsReadOnly {
                get {return true;}
            }
            #endregion

            #region Type-safe IEnumerable
            public override IQuaternionCollectionEnumerator GetEnumerator() {
                return m_collection.GetEnumerator();
            }
            #endregion

            #region Public Helpers
            // (just to mimic some nice features of ArrayList)
            public override int Capacity {
                get { return m_collection.Capacity; }
                
                set { throw new NotSupportedException("This is a Read Only Collection and can not be modified"); }
            }

            public override int AddRange(QuaternionCollection x) {
                throw new NotSupportedException("This is a Read Only Collection and can not be modified");
            }

            public override int AddRange(Quaternion[] x) {
                throw new NotSupportedException("This is a Read Only Collection and can not be modified");
            }
            #endregion
        }
        #endregion
    }


}
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