OverlayElementManager.cs :  » Game » RealmForge » Axiom » Overlays » C# / CSharp Open Source

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C# / CSharp Open Source » Game » RealmForge 
RealmForge » Axiom » Overlays » OverlayElementManager.cs
#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003  Axiom Project Team

The overall design, and a majority of the core engine and rendering code 
contained within this library is a derivative of the open source Object Oriented 
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.  
Many thanks to the OGRE team for maintaining such a high quality project.

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion

using Axiom.Core;
using System;
using System.Collections;
using System.Diagnostics;

namespace Axiom.Overlays{
    /// <summary>
    ///    This class acts as a repository and regitrar of overlay components.
    /// </summary>
    /// <remarks>
    ///    OverlayElementManager's job is to manage the lifecycle of OverlayElement (subclass)
    ///    instances, and also to register plugin suppliers of new components.
    /// </remarks>
    public sealed class OverlayElementManager : IDisposable {
        #region Singleton implementation

        /// <summary>
        ///     Singleton instance of this class.
        /// </summary>
        private static OverlayElementManager instance;

        /// <summary>
        ///     Internal constructor.  This class cannot be instantiated externally.
        /// </summary>
        internal OverlayElementManager() {
            if (instance == null) {
                instance = this;

                // register the default overlay element factories
          instance.AddElementFactory(new Elements.BorderPanelFactory());
          instance.AddElementFactory(new Elements.TextAreaFactory());
          instance.AddElementFactory(new Elements.PanelFactory());
            }
        }

        /// <summary>
        ///     Gets the singleton instance of this class.
        /// </summary>
        public static OverlayElementManager Instance {
            get { 
                return instance; 
            }
        }

        #endregion Singleton implementation

        #region Fields

        /// <summary>
        ///     List of OverlayElement factories.
        /// </summary>
        private Hashtable factories = new Hashtable();
        /// <summary>
        ///     List of created elements.
        /// </summary>
        private Hashtable instances = new Hashtable();
        /// <summary>
        ///     List of template elements.
        /// </summary>
        private Hashtable templates = new Hashtable();

        #endregion Fields

        #region Methods

        /// <summary>
        ///     Registers a new OverlayElementFactory with this manager.
        /// </summary>
        /// <remarks>
        ///    Should be used by plugins or other apps wishing to provide
        ///    a new OverlayElement subclass.
        /// </remarks>
        /// <param name="factory"></param>
        public void AddElementFactory(IOverlayElementFactory factory) {
            factories.Add(factory.Type, factory);

            LogManager.Instance.Write("OverlayElementFactory for type '{0}' registered.", factory.Type);
        }

        /// <summary>
        ///    Creates a new OverlayElement of the type requested.
        /// </summary>
        /// <param name="typeName">The type of element to create is passed in as a string because this
        ///    allows plugins to register new types of component.</param>
        /// <param name="instanceName">The type of element to create.</param>
        /// <returns></returns>
        public OverlayElement CreateElement(string typeName, string instanceName) {
            return CreateElement(typeName, instanceName, false);
        }

        /// <summary>
        ///    Creates a new OverlayElement of the type requested.
        /// </summary>
        /// <param name="typeName">The type of element to create is passed in as a string because this
        ///    allows plugins to register new types of component.</param>
        /// <param name="instanceName">The type of element to create.</param>
        /// <param name="isTemplate"></param>
        /// <returns></returns>
        public OverlayElement CreateElement(string typeName, string instanceName, bool isTemplate) {
            Hashtable elements = GetElementTable(isTemplate);

            if(elements.ContainsKey(instanceName)) {
                throw new AxiomException("OverlayElement with the name '{0}' already exists.", instanceName);
            }

            OverlayElement element = CreateElementFromFactory(typeName, instanceName);
            element.Initialize();

            // register
            elements.Add(instanceName, element);
    
            return element;        
        }

        /// <summary>
        ///    Creates an element of the specified type, with the specified name
        /// </summary>
        /// <remarks>
        ///    A factory must be available to handle the requested type, or an exception will be thrown.
        /// </remarks>
        /// <param name="typeName"></param>
        /// <param name="instanceName"></param>
        /// <returns></returns>
        public OverlayElement CreateElementFromFactory(string typeName, string instanceName) {
            if(!factories.ContainsKey(typeName)) {
                throw new AxiomException("Cannot locate factory for element type '{0}'", typeName);
            }

            // create the element
            return ((IOverlayElementFactory)factories[typeName]).Create(instanceName);
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="templateName"></param>
        /// <param name="typeName"></param>
        /// <param name="instanceName"></param>
        /// <param name="isTemplate"></param>
        /// <returns></returns>
        public OverlayElement CreateElementFromTemplate(string templateName, string typeName, string instanceName, bool isTemplate) {
            OverlayElement element = null;

            if(templateName.Length == 0) {
                element = CreateElement(typeName, instanceName, isTemplate);
            }
            else {
                OverlayElement template = GetElement(templateName, true);

                string typeToCreate = "";
                if(typeName.Length == 0) {
                    typeToCreate = template.Type;
                }
                else {
                    typeToCreate = typeName;
                }

                element = CreateElement(typeToCreate, instanceName, isTemplate);

                // Copy settings from template
                ((OverlayElementContainer)element).CopyFromTemplate(template);
            }

            return element;
        }

        /// <summary>
        ///    Gets a reference to an existing element.
        /// </summary>
        /// <param name="name">Name of the element to retrieve.</param>
        /// <param name="isTemplate"></param>
        /// <returns></returns>
        public OverlayElement GetElement(string name) {
            Hashtable elements = GetElementTable(false);

            Debug.Assert(elements[name] != null, string.Format("OverlayElement with the name'{0}' was not found.", name));

            return (OverlayElement)elements[name];
        }

        /// <summary>
        ///    Gets a reference to an existing element.
        /// </summary>
        /// <param name="name">Name of the element to retrieve.</param>
        /// <param name="isTemplate"></param>
        /// <returns></returns>
        public OverlayElement GetElement(string name, bool isTemplate) {
            Hashtable elements = GetElementTable(isTemplate);

            Debug.Assert(elements[name] != null, string.Format("OverlayElement with the name'{0}' was not found.", name));

            return (OverlayElement)elements[name];
        }

        /// <summary>
        ///    Quick helper method to return the lookup table for the right element type.
        /// </summary>
        /// <param name="isTemplate"></param>
        /// <returns></returns>
        private Hashtable GetElementTable(bool isTemplate) {
            return isTemplate ? templates : instances;
        }

        #endregion Methods

        #region IDisposable Implementation

        /// <summary>
        ///     Called when the engine is shutting down.
        /// </summary>
        public void Dispose() {
            instance = null;
        }

        #endregion IDisposable Implementation
    }
}
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