#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion
using System;
using Axiom.Core;
using Axiom.ParticleSystems;
using Axiom.MathLib;
namespace Axiom.ParticleFX{
/// <summary>
/// Summary description for AreaEmitter.
/// </summary>
public abstract class AreaEmitter : ParticleEmitter {
#region Fields
protected Vector3 size = Vector3.Zero;
protected Vector3 xRange;
protected Vector3 yRange;
protected Vector3 zRange;
#endregion Fields
public AreaEmitter() : base() { }
#region Properties
public override Axiom.MathLib.Vector3 Direction {
get {
return base.Direction;
}
set {
base.Direction = value;
// update the ranges
GenerateAreaAxes();
}
}
public Vector3 Size {
get {
return size;
}
set {
size = value;
GenerateAreaAxes();
}
}
public float Width {
get {
return size.x;
}
set {
size.x = value;
GenerateAreaAxes();
}
}
public float Height {
get {
return size.y;
}
set {
size.y = value;
GenerateAreaAxes();
}
}
public float Depth {
get {
return size.z;
}
set {
size.z = value;
GenerateAreaAxes();
}
}
#endregion
#region Methods
protected void GenerateAreaAxes() {
Vector3 left = up.Cross(direction);
xRange = left * (size.x * 0.5f);
yRange = up * (size.y * 0.5f);
zRange = direction * (size.z * 0.5f);
}
protected void InitDefaults(string type) {
// TODO: Revisit this
direction = Vector3.UnitZ;
up = Vector3.UnitZ;
this.Size = new Vector3(50, 50, 0);
this.type = type;
}
#endregion
#region Implementation of ParticleEmitter
public override ushort GetEmissionCount(float timeElapsed) {
// use basic constant emission
return GenerateConstantEmissionCount(timeElapsed);
}
#endregion
}
}
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