#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion
using System;
using Axiom.Core;
using Axiom.ParticleSystems;
using Axiom.ParticleFX.Factories;
namespace Axiom.ParticleFX{
/// <summary>
/// Summary description for ParticleFX.
/// </summary>
public class ParticleFX : IPlugin {
#region IPlugin Members
public void Start() {
ParticleEmitterFactory emitterFactory;
ParticleAffectorFactory affectorFactory;
// box emitter
emitterFactory = new BoxEmitterFactory();
ParticleSystemManager.Instance.AddEmitterFactory(emitterFactory);
// point emitter
emitterFactory = new PointEmitterFactory();
ParticleSystemManager.Instance.AddEmitterFactory(emitterFactory);
// draw emitter
emitterFactory = new DrawEmitterFactory();
ParticleSystemManager.Instance.AddEmitterFactory(emitterFactory);
// cylinder emitter
emitterFactory = new CylinderEmitterFactory();
ParticleSystemManager.Instance.AddEmitterFactory(emitterFactory);
// ellipsoid emitter
emitterFactory = new EllipsoidEmitterFactory();
ParticleSystemManager.Instance.AddEmitterFactory(emitterFactory);
// hollow ellipsoid emitter
emitterFactory = new HollowEllipsoidEmitterFactory();
ParticleSystemManager.Instance.AddEmitterFactory(emitterFactory);
// ring emitter
emitterFactory = new RingEmitterFactory();
ParticleSystemManager.Instance.AddEmitterFactory(emitterFactory);
// linear force affector
affectorFactory = new LinearForceAffectorFactory();
ParticleSystemManager.Instance.AddAffectorFactory(affectorFactory);
// color fader affector
affectorFactory = new ColorFaderAffectorFactory();
ParticleSystemManager.Instance.AddAffectorFactory(affectorFactory);
// color fader 2 affector
affectorFactory = new ColorFaderAffector2Factory();
ParticleSystemManager.Instance.AddAffectorFactory(affectorFactory);
// color image affector
affectorFactory = new ColorImageAffectorFactory();
ParticleSystemManager.Instance.AddAffectorFactory(affectorFactory);
// color interpolator affector
affectorFactory = new ColorInterpolatorAffectorFactory();
ParticleSystemManager.Instance.AddAffectorFactory(affectorFactory);
// scale affector
affectorFactory = new ScaleAffectorFactory();
ParticleSystemManager.Instance.AddAffectorFactory(affectorFactory);
// scale affector
affectorFactory = new RotationAffectorFactory();
ParticleSystemManager.Instance.AddAffectorFactory(affectorFactory);
}
public void Stop() {
// TODO: Add ParticleFX.Stop implementation
}
#endregion
}
}
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