#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion
using System;
using Axiom.Core;
namespace Axiom.ParticleSystems{
/// <summary>
/// An extension of Billboard that allows for each particle to have particle system specific info.
/// </summary>
public class Particle : Billboard {
#region Member variables
/// <summary>Time (in seconds) before this particle is destroyed.</summary>
public float timeToLive;
/// <summary>Total Time to live, number of seconds of particles natural life</summary>
public float totalTimeToLive;
/// <summary>Speed of rotation in radians</summary>
float rotationSpeed;
#endregion
#region Properties
public float RotationSpeed
{
get { return rotationSpeed; }
set { rotationSpeed = value; }
}
#endregion
/// <summary>
/// Default constructor.
/// </summary>
public Particle()
{
timeToLive = 10;
totalTimeToLive = 10;
rotationSpeed = 0;
}
}
}
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