#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion
using System;
using Axiom.Core;
using Axiom.Graphics;
using Microsoft.DirectX;
using D3DMicrosoft.DirectX.Direct3D;
namespace Axiom.RenderSystems.DirectX9{
/// <summary>
/// Summary description for D3DGpuProgramManager.
/// </summary>
public class D3DGpuProgramManager : GpuProgramManager {
protected D3D.Device device;
internal D3DGpuProgramManager(D3D.Device device) {
this.device = device;
}
/// <summary>
/// Create the specified type of GpuProgram.
/// </summary>
/// <param name="name"></param>
/// <param name="type"></param>
/// <returns></returns>
public override GpuProgram Create(string name, GpuProgramType type, string syntaxCode) {
switch(type) {
case GpuProgramType.Vertex:
return new D3DVertexProgram(name, device, syntaxCode);
case GpuProgramType.Fragment:
return new D3DFragmentProgram(name, device, syntaxCode);
}
// if this line is ever reached, I will eat a plate of shit.
return null;
}
/// <summary>
/// Returns a specialized version of GpuProgramParameters.
/// </summary>
/// <returns></returns>
public override GpuProgramParameters CreateParameters() {
return new GpuProgramParameters();
}
}
}
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