#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion
using System;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;
using D3DMicrosoft.DirectX.Direct3D;
namespace Axiom.RenderSystems.DirectX9{
/// <summary>
/// Helper class for dealing with D3D Drivers.
/// </summary>
public class Driver {
#region Member variables
private int adapterNum;
private D3D.DisplayMode desktopMode;
private VideoModeCollection videoModeList;
private string name;
private string description;
#endregion
#region Constructors
/// <summary>
/// Default constructor.
/// </summary>
public Driver(D3D.AdapterInformation adapterInfo) {
this.desktopMode = adapterInfo.CurrentDisplayMode;
this.name = adapterInfo.Information.DriverName;
this.description = adapterInfo.Information.Description;
this.adapterNum = adapterInfo.Adapter;
videoModeList = new VideoModeCollection();
}
#endregion
#region Properties
/// <summary>
///
/// </summary>
public string Name {
get { return name; }
}
/// <summary>
///
/// </summary>
public string Description {
get { return description; }
}
/// <summary>
///
/// </summary>
public int AdapterNumber {
get { return adapterNum; }
}
/// <summary>
///
/// </summary>
public D3D.DisplayMode DesktopMode {
get { return desktopMode; }
}
/// <summary>
///
/// </summary>
public VideoModeCollection VideoModes {
get { return videoModeList; }
}
#endregion
}
}
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