#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion
using System;
using System.Collections;
using Axiom.Core;
using Axiom.Graphics;
namespace Axiom.RenderSystems.OpenGL{
/// <summary>
/// Summary description for GLGpuProgramManager.
/// </summary>
public class GLGpuProgramManager : GpuProgramManager {
protected Hashtable factories = new Hashtable();
public GLGpuProgramManager() : base() {
}
/// <summary>
/// Create the specified type of GpuProgram.
/// </summary>
/// <param name="name"></param>
/// <param name="type"></param>
/// <returns></returns>
public override GpuProgram Create(string name, GpuProgramType type, string syntaxCode) {
// if there is none, this syntax code must not be supported
// just return the base GL program since it won't be doing anything anyway
if(factories[syntaxCode] == null) {
return new GLGpuProgram(name, type, syntaxCode);
}
// get a reference to the factory for this syntax code
IOpenGLGpuProgramFactory factory =
(IOpenGLGpuProgramFactory)factories[syntaxCode];
// create the gpu program
return factory.Create(name, type, syntaxCode);
}
/// <summary>
/// Returns a specialized version of GpuProgramParameters.
/// </summary>
/// <returns></returns>
public override GpuProgramParameters CreateParameters() {
return new GpuProgramParameters();
}
/// <summary>
/// Registers a factory to handles requests for the creation of low level
/// gpu porgrams based on the syntax code.
/// </summary>
/// <param name="factory"></param>
public void RegisterProgramFactory(string syntaxCode, IOpenGLGpuProgramFactory factory) {
// store this factory for the specified syntax code
factories[syntaxCode] = factory;
}
}
}
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