GLSLProgramFactory.cs :  » Game » RealmForge » Axiom » RenderSystems » OpenGL » GLSL » C# / CSharp Open Source

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C# / CSharp Open Source » Game » RealmForge 
RealmForge » Axiom » RenderSystems » OpenGL » GLSL » GLSLProgramFactory.cs
using System;
using Axiom.Core;
using Axiom.Graphics;

namespace Axiom.RenderSystems.OpenGL.GLSL{
  /// <summary>
  ///    Factory class for GLSL programs.
  /// </summary>
  public sealed class GLSLProgramFactory : IHighLevelGpuProgramFactory, IDisposable {
        #region Fields

        /// <summary>
        ///     Language string.
        /// </summary>
    private static string languageName = "glsl";
        /// <summary>
        ///     Reference to the link program manager we create.
        /// </summary>
        private GLSLLinkProgramManager glslLinkProgramMgr;

        #endregion Fields

        #region Constructor

        /// <summary>
        ///     Default constructor.
        /// </summary>
        internal GLSLProgramFactory() {
            // instantiate the singleton
            glslLinkProgramMgr = new GLSLLinkProgramManager();
        }

        #endregion Constructor

        #region IHighLevelGpuProgramFactory Implementation

    /// <summary>
    ///    Creates and returns a new GLSL program object.
    /// </summary>
    /// <param name="name">Name of the object.</param>
    /// <param name="type">Type of the object.</param>
    /// <returns>A newly created GLSL program object.</returns>
    public HighLevelGpuProgram Create(string name, Axiom.Graphics.GpuProgramType type) {
      return new GLSLProgram(name, type, languageName);
    }

    /// <summary>
    ///    Returns the language code for this high level program manager.
    /// </summary>
    public string Language {
      get {
        return languageName;
      }
        }

        #endregion IHighLevelGpuProgramFactory Implementation

        #region IDisposable Implementation

        /// <summary>
        ///     Called when the engine is shutting down.
        /// </summary>
        public void Dispose() {
            if (glslLinkProgramMgr != null) {
                glslLinkProgramMgr.Dispose();
            }
        }

        #endregion IDisposable Implementation
    }
}
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