#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion
using System;
using System.Collections;
using System.Diagnostics;
using Axiom.Core;
using Axiom.Collections;
// used to alias a type in the code for easy copying and pasting. Come on generics!!
using TAxiom.SceneManagers.PagingLandscape.Page.Page;
// used to alias a key value in the code for easy copying and pasting. Come on generics!!
using KSystem.String;
namespace Axiom.SceneManagers.PagingLandscape.Collections{
/// <summary>
/// A strongly-typed collection of <see cref="Page"/> objects.
/// </summary>
[Serializable]
public class PageRow : UnsortedCollection
{
#region Constructors
/// <summary>
/// Default constructor.
/// </summary>
public PageRow() : base() {}
public PageRow(int Capacity) : base(Capacity) {}
public PageRow(object Parent) : base(Parent) {}
public PageRow(object Parent, int Capacity) : base(Parent, Capacity) {}
#endregion
#region Strongly typed methods and indexers
/// <summary>
/// Get/Set indexer that allows access to the collection by index.
/// </summary>
new public T this[int index]
{
get { return (T)base[index]; }
set { base[index] = value; }
}
/// <summary>
/// Get/Set indexer that allows access to the collection by index.
/// </summary>
public T this[long index]
{
get { return (T)base[(int)index]; }
set { base[(int)index] = value; }
}
/// <summary>
/// Adds an object to the collection.
/// </summary>
/// <param name="item"></param>
public void Add(T item)
{
base.Add( item);
}
#endregion
}
}
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