#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003 Axiom Project Team
The overall design, and a majority of the core engine and rendering code
contained within this library is a derivative of the open source Object Oriented
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.
Many thanks to the OGRE team for maintaining such a high quality project.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion
using System;
using System.Collections;
using System.Diagnostics;
using Axiom.Core;
using Axiom.Collections;
// used to alias a type in the code for easy copying and pasting. Come on generics!!
using TAxiom.SceneManagers.PagingLandscape.Tile.Tile;
// used to alias a key value in the code for easy copying and pasting. Come on generics!!
using KSystem.String;
namespace Axiom.SceneManagers.PagingLandscape.Collections{
/// <summary>
/// Summary description for TileQueue.
/// </summary>
public class TileQueue : IDisposable
{
#region Constructors
public TileQueue()
{
items = new ArrayList();
}
#endregion Constructors
#region IDisposable Members
public void Dispose()
{
while ( items.Count > 0)
{
this.Pop();
}
}
#endregion
#region Fields
protected ArrayList items;
#endregion Fields
public void Push(T NewItem )
{
items.Add( NewItem );
}
public T Pop()
{
if (items.Count > 0 )
{
T top = (T)items[0];
items.RemoveAt(0);
return top;
}
return null;
}
public int Size
{
get
{
return this.items.Count;
}
}
}
}
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