Tiles.cs :  » Game » RealmForge » Axiom » SceneManagers » PagingLandscape » Collections » C# / CSharp Open Source

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C# / CSharp Open Source » Game » RealmForge 
RealmForge » Axiom » SceneManagers » PagingLandscape » Collections » Tiles.cs
#region LGPL License

/*

Axiom Game Engine Library

Copyright (C) 2003  Axiom Project Team



The overall design, and a majority of the core engine and rendering code 

contained within this library is a derivative of the open source Object Oriented 

Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.  

Many thanks to the OGRE team for maintaining such a high quality project.



This library is free software; you can redistribute it and/or

modify it under the terms of the GNU Lesser General Public

License as published by the Free Software Foundation; either

version 2.1 of the License, or (at your option) any later version.



This library is distributed in the hope that it will be useful,

but WITHOUT ANY WARRANTY; without even the implied warranty of

MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU

Lesser General Public License for more details.



You should have received a copy of the GNU Lesser General Public

License along with this library; if not, write to the Free Software

Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

*/

#endregion



using System;

using System.Collections;

using System.Diagnostics;



using Axiom.Core;

using Axiom.Collections;



// used to alias a type in the code for easy copying and pasting.  Come on generics!!

using TAxiom.SceneManagers.PagingLandscape.Collections.TileRow;

// used to alias a key value in the code for easy copying and pasting.  Come on generics!!

using KSystem.String;



namespace Axiom.SceneManagers.PagingLandscape.Collections{

  /// <summary>

  ///    A strongly-typed collection of <see cref="Page"/> objects.

  /// </summary>

  [Serializable]

  public class Tiles : UnsortedCollection 

  {

    #region Constructors



    /// <summary>

    ///    Default constructor.

    /// </summary>

    public Tiles() : base() {}

    public Tiles(int Capacity) : base(Capacity) {}

    public Tiles(object Parent) : base(Parent) {}

    public Tiles(object Parent, int Capacity) : base(Parent, Capacity) {}



    /// <summary>

    ///    Constructor that takes a parent object to, and calls the base class constructor to 

    /// </summary>

    /// <param name="entity"></param>

    //public SceneNodeCollection(P parent) : base(parent) {}



    #endregion



    #region Strongly typed methods and indexers



    /// <summary>

    ///    Get/Set indexer that allows access to the collection by index.

    /// </summary>

    new public T this[int index] 

    {

      get { return (T)base[index]; }

      set { base[index] = value; }

    }



    /// <summary>

    ///    Get/Set indexer that allows access to the collection by index.

    /// </summary>

    public T this[long index] 

    {

      get { return (T)base[(int)index]; }

      set { base[(int)index] = value; }

    }



    /// <summary>

    ///    Adds an object to the collection.

    /// </summary>

    /// <param name="item"></param>

    public void Add(T item) 

    {

      base.Add( item);

    }



    #endregion

  }

}

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