Data2D_ClientGen.cs :  » Game » RealmForge » Axiom » SceneManagers » PagingLandscape » Data2D » C# / CSharp Open Source

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C# / CSharp Open Source » Game » RealmForge 
RealmForge » Axiom » SceneManagers » PagingLandscape » Data2D » Data2D_ClientGen.cs
#region LGPL License
/*
Axiom Game Engine Library
Copyright (C) 2003  Axiom Project Team

The overall design, and a majority of the core engine and rendering code 
contained within this library is a derivative of the open source Object Oriented 
Graphics Engine OGRE, which can be found at http://ogre.sourceforge.net.  
Many thanks to the OGRE team for maintaining such a high quality project.

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion LGPL License

#region Using Directives

using System;
using System.Collections;

using Axiom.Core;
using Axiom.Collections;
using Axiom.MathLib;
using Axiom.Media;

//using Axiom.SceneManagers.IPLSceneManager.Page;
//using Axiom.SceneManagers.IPLSceneManager.Query;

using Axiom.SceneManagers.PagingLandscape.Collections;

#endregion Using Directives

namespace Axiom.SceneManagers.PagingLandscape.Data2D{
    public delegate float[] GenerateHeightField(float tileX, float tileZ, long pageSize);
  public delegate float GenerateHeightPoint(int x, int z, float tileX, float tileZ, long pageSize);

    /// <summary>
  /// A specialized class for loading 2D Data from a HeightField file.
  /// </summary>
  public class Data2D_ClientGen: Data2D
  {
    #region Fields

        static public GenerateHeightField generateHeightField;
    static public GenerateHeightPoint generateHeightPoint;

    protected int tileX;
    protected int tileZ;

    #endregion Fields

    #region Constructor

    public Data2D_ClientGen(int x, int z) : base()
    {
            maxheight = 256.0f * Options.Instance.Scale.y;
      dynamic = true;
      tileX = x;
      tileZ = z;
        }

    #endregion Constructor

    #region IDisposable Members

    public override void Dispose()
    {
      base.Dispose();
    }

    #endregion

    public override float GetHeight( float x, float z ) 
    {
      if ( ( heightData == null ) && dynamic ) 
      {

        return generateHeightPoint((int)x, (int)z, tileX, tileZ, Options.Instance.PageSize);

      } 
      else 
      {
        return base.GetHeight(x, z);
      }
    }

    public override float GetHeight( long x, long z ) 
    {
      if ( ( heightData == null ) && dynamic ) 
      {

        return generateHeightPoint((int)x, (int)z, tileX, tileZ, Options.Instance.PageSize);

      } 
      else 
      {
        return base.GetHeight(x, z);
      }
    }

    public override float GetHeight( int x, int z ) 
    {
      if ( ( heightData == null ) && dynamic ) 
      {

        return generateHeightPoint((int)x, (int)z, tileX, tileZ, Options.Instance.PageSize);

      } 
      else 
      {
        return base.GetHeight(x, z);
      }
    }

    public override Vector3 GetNormalAt (float X, float Z)
    {
      float X1 = X-1;
      float X2 = X+1;
      if ( X1 < 0 ) 

      {
        X1 = 0;
      }
      if ( X2 > ( size - 1 )) 

      {
        X2 = size - 1;
      }

      float Z1 = Z-1;
      float Z2 = Z+1;
      if ( Z1 < 0 ) 

      {
        Z1 = 0;
      }
      if ( Z2 > ( size - 1 )) 

      {
        Z2 = size - 1;
      }
      Vector3 v =  new Vector3(GetHeight(X1, Z) - GetHeight(X2,Z), 2, GetHeight(X, Z1) - GetHeight(X, Z2));
      v.Normalize();

      return v;
    }


    public override ColorEx GetBase (float X, float Z)
    {
      return ColorEx.White;
    }


    public override ColorEx GetCoverage (float X, float Z)
    {
      return ColorEx.White;
    }


    protected override void load(float X, float Z)
    {

      this.size = Options.Instance.PageSize;

      maxArrayPos = (long) (this.size * this.size);
            this.max = maxArrayPos * 4;
    
            heightData = generateHeightField(X, Z, this.size);

            return;
        }


    protected override void load()
    {
            throw new AxiomException("Error: load()");
            load(0, 0);
    }


    protected override void load(Image NewHeightMap )
    {
            throw new AxiomException("Error: load(image)");
    }


    protected override void unload()
    {
      this.Dispose();
    }


  }
}
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