CodesAttr.cs :  » Game » RealmForge » ColladaNET » Import » Attributes » C# / CSharp Open Source

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C# / CSharp Open Source » Game » RealmForge 
RealmForge » ColladaNET » Import » Attributes » CodesAttr.cs
using System;
using System.Xml;
using System.Collections;
using CDColladaNET.Import;

// Copyright (c) 2005 Accelerated Pictures, LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//

namespace ColladaNET.Import.Attributes{
  public class CodesAttr : AttrBase
  {
    #region Accessors
    private string mPath;
    private bool mInitialized = false;
    private CD.Code [] mCodes;
    public int Length
    {
      get
      {
        Initialize();
        return mCodes.Length;
      }
    }
    public CD.Code this[ int index ] 
    {
      get
      {
        Initialize();
        return mCodes[index];
      }
    }
    public CD.Code [] Values
    {
      get
      {
        Initialize();
        return mCodes;
      }
    }
    public CD.Code [] GetBySemantic( string semantic )
    {
      Initialize();
      ArrayList temp = new ArrayList();
      for( int index = 0 ; index < mCodes.Length ; index++ )
      {
        CD.Code code = mCodes[index];
        if ( code.Semantic == semantic )
        {
          temp.Add( code );
        }
      }
      return ((CD.Code [])(temp.ToArray(typeof(CD.Code))));
    }
    private void Initialize()
    {
      if ( mInitialized == false )
      {
        XmlNodeList nodes = XmlSource.SelectNodes( mPath , Collada.NS );
        mCodes = new CD.Code[nodes.Count];
        for( int nodeIndex = 0 ; nodeIndex < nodes.Count ; nodeIndex++ )
        {
          CD.Code code = new CD.Code( nodes[nodeIndex] );
          mCodes[nodeIndex] = code;
        }
        mInitialized = true;
      }
    }
    #endregion

    #region Constructors
    public CodesAttr( XmlNode source , string xpath ) : base( source )
    {
      mPath = xpath;
    }
    #endregion
  }
}
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