Program.cs :  » Game » RealmForge » ColladaNET » Import » C# / CSharp Open Source

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C# / CSharp Open Source » Game » RealmForge 
RealmForge » ColladaNET » Import » Program.cs
using System;
using System.Xml;
using System.Collections;
using CDAColladaNET.Import.Attributes;

// Copyright (c) 2005 Accelerated Pictures, LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//

namespace ColladaNET.Import{
  public class Program : NamedNode
  {
    #region Constants
    private static readonly string kAsset   = "dae:asset";
    private static readonly string kCodes   = "dae:code";
    private static readonly string kEntries = "dae:entry";
    private static readonly string kParams  = "dae:param";
    private static readonly string kUrl     = "@url";
    #endregion

    #region Accessors
    #region Url
    private bool mbUrl = false;
    private string mUrl;
    public string Url
    {
      get
      {
        if ( mbUrl == false )
        {
          mUrl = XmlSource.SelectSingleNode( kUrl , Collada.NS ).Value ;
          mbUrl = true;
        }
        return mUrl;
      }
    }
    #endregion
    private CDA.AssetAttr mAsset;
    public  CDA.AssetAttr Asset { get { return mAsset; } }
    private CDA.CodesAttr mCodes;
    public  CDA.CodesAttr Codes { get { return mCodes; } }
    private CDA.EntriesAttr mEntries;
    public  CDA.EntriesAttr Entries { get { return mEntries; } }
    private CDA.ParamsAttr mParams;
    public  CDA.ParamsAttr Params { get { return mParams; } }
    #endregion

    #region Constructors
    public Program( XmlNode source ) : base( source )
    {
      mAsset   = new CDA.AssetAttr(   source , kAsset );
      mCodes   = new CDA.CodesAttr(   source , kCodes );
      mEntries = new CDA.EntriesAttr( source , kEntries );
      mParams  = new CDA.ParamsAttr(  source , kParams );
    }
    #endregion
  }
}
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