#region LGPL License
/*************************************************************************
Crazy Eddie's GUI System (http://crayzedsgui.sourceforge.net)
Copyright (C)2004 Paul D Turner (crayzed@users.sourceforge.net)
C# Port developed by Chris McGuirk (leedgitar@latenitegames.com)
Compatible with the Axiom 3D Engine (http://axiomengine.sf.net)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*************************************************************************/
#endregion LGPL License
#region Using directives
using System;
using System.Text;
#endregion
namespace CrayzEdsGui.Base{
/// <summary>
/// Class that holds details of colors for the four corners of a rectangle.
/// </summary>
public class ColorRect {
#region Fields
public Color topLeft, topRight, bottomLeft, bottomRight;
#endregion Fields
/// <summary>
/// Default constructor.
/// </summary>
public ColorRect() {
topLeft = new Color(1, 1, 1, 1);
topRight = new Color(1, 1, 1, 1);
bottomLeft = new Color(1, 1, 1, 1);
bottomRight = new Color(1, 1, 1, 1);
}
/// <summary>
/// Constructor.
/// </summary>
/// <param name="color">Color to use for the four corners.</param>
public ColorRect( Color color )
{
this.topLeft = color;
this.topRight = color;
this.bottomLeft = color;
this.bottomRight = color;
}
/// <summary>
/// Constructor.
/// </summary>
/// <param name="topLeft"></param>
/// <param name="topRight"></param>
/// <param name="bottomLeft"></param>
/// <param name="bottomRight"></param>
public ColorRect(Color topLeft, Color topRight, Color bottomLeft, Color bottomRight) {
this.topLeft = topLeft;
this.topRight = topRight;
this.bottomLeft = bottomLeft;
this.bottomRight = bottomRight;
}
/// <summary>
/// Sets the alpha value for all colors in the color rect.
/// </summary>
/// <param name="alpha"></param>
public void SetAlpha(float alpha) {
topLeft.a = alpha;
topRight.a = alpha;
bottomLeft.a = alpha;
bottomRight.a = alpha;
}
/// <summary>
/// Returns a string representation of this ColorRect in the form
/// "tl:[color] tr:[color] bl:[color] br:[color]".
/// </summary>
/// <returns>A string representation of this ColorRect.</returns>
public override string ToString()
{
return string.Format( "tl:{0} tr:{1} bl:{2} br:{3}", topLeft, topRight, bottomLeft, bottomRight );
}
/// <summary>
/// Parses a string representation of the ColorRect and returns the corresponding
/// ColorRect object.
/// </summary>
/// <param name="data">A string representation of a ColorRect.</param>
/// <returns>A ColorRect corresponding matching the string representation.</returns>
public static ColorRect Parse( string data )
{
string[] parameters = data.Split( new char[] { ' ', ':' } );
ColorRect colors = new ColorRect();
for( int i = 0; i < parameters.Length; i++ )
{
if( parameters[i].CompareTo( "tl" ) == 0 )
{
colors.topLeft = Color.Parse( parameters[++i] );
}
else if( parameters[i].CompareTo( "tr" ) == 0 )
{
colors.topRight = Color.Parse( parameters[++i] );
}
else if( parameters[i].CompareTo( "bl" ) == 0 )
{
colors.bottomLeft = Color.Parse( parameters[++i] );
}
else if( parameters[i].CompareTo( "br" ) == 0 )
{
colors.bottomRight = Color.Parse( parameters[++i] );
}
}
return colors;
}
}
}
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