ColorRect.cs :  » Game » RealmForge » CrayzEdsGui » Base » C# / CSharp Open Source

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C# / CSharp Open Source » Game » RealmForge 
RealmForge » CrayzEdsGui » Base » ColorRect.cs
#region LGPL License

/*************************************************************************
    Crazy Eddie's GUI System (http://crayzedsgui.sourceforge.net)
    Copyright (C)2004 Paul D Turner (crayzed@users.sourceforge.net)
  
  C# Port developed by Chris McGuirk (leedgitar@latenitegames.com)
  Compatible with the Axiom 3D Engine (http://axiomengine.sf.net)

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*************************************************************************/

#endregion LGPL License

#region Using directives

using System;
using System.Text;

#endregion

namespace CrayzEdsGui.Base{

  /// <summary>
  ///    Class that holds details of colors for the four corners of a rectangle.
  /// </summary>
  public class ColorRect {
    #region Fields

    public Color topLeft, topRight, bottomLeft, bottomRight;

    #endregion Fields

    /// <summary>
    ///    Default constructor.
    /// </summary>
    public ColorRect() {
      topLeft = new Color(1, 1, 1, 1);
      topRight = new Color(1, 1, 1, 1);
      bottomLeft = new Color(1, 1, 1, 1);
      bottomRight = new Color(1, 1, 1, 1);
    }

    /// <summary>
    ///    Constructor.
    /// </summary>
    /// <param name="color">Color to use for the four corners.</param>
    public ColorRect( Color color )
    {
      this.topLeft = color;
      this.topRight = color;
      this.bottomLeft = color;
      this.bottomRight = color;
    }

    /// <summary>
    ///    Constructor.
    /// </summary>
    /// <param name="topLeft"></param>
    /// <param name="topRight"></param>
    /// <param name="bottomLeft"></param>
    /// <param name="bottomRight"></param>
    public ColorRect(Color topLeft, Color topRight, Color bottomLeft, Color bottomRight) {
      this.topLeft = topLeft;
      this.topRight = topRight;
      this.bottomLeft = bottomLeft;
      this.bottomRight = bottomRight;
    }

    /// <summary>
    ///    Sets the alpha value for all colors in the color rect.
    /// </summary>
    /// <param name="alpha"></param>
    public void SetAlpha(float alpha) {
      topLeft.a = alpha;
      topRight.a = alpha;
      bottomLeft.a = alpha;
      bottomRight.a = alpha;
    }

    /// <summary>
    ///    Returns a string representation of this ColorRect in the form
    ///    "tl:[color] tr:[color] bl:[color] br:[color]".
    /// </summary>
    /// <returns>A string representation of this ColorRect.</returns>
    public override string ToString()
    {
      return string.Format( "tl:{0} tr:{1} bl:{2} br:{3}", topLeft, topRight, bottomLeft, bottomRight );
    }

    /// <summary>
    ///    Parses a string representation of the ColorRect and returns the corresponding
    ///    ColorRect object.
    /// </summary>
    /// <param name="data">A string representation of a ColorRect.</param>
    /// <returns>A ColorRect corresponding matching the string representation.</returns>
    public static ColorRect Parse( string data )
    {
      string[] parameters = data.Split( new char[] { ' ', ':' } );
      ColorRect colors = new ColorRect();

      for( int i = 0; i < parameters.Length; i++ )
      {
        if( parameters[i].CompareTo( "tl" ) == 0 )
        {
          colors.topLeft = Color.Parse( parameters[++i] );
        }
        else if( parameters[i].CompareTo( "tr" ) == 0 )
        {
          colors.topRight = Color.Parse( parameters[++i] );
        }
        else if( parameters[i].CompareTo( "bl" ) == 0 )
        {
          colors.bottomLeft = Color.Parse( parameters[++i] );
        }
        else if( parameters[i].CompareTo( "br" ) == 0 )
        {
          colors.bottomRight = Color.Parse( parameters[++i] );
        }
      }

      return colors;
    }

  }
}
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