FontManager.cs :  » Game » RealmForge » CrayzEdsGui » Base » C# / CSharp Open Source

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C# / CSharp Open Source » Game » RealmForge 
RealmForge » CrayzEdsGui » Base » FontManager.cs
#region LGPL License

/*************************************************************************
    Crazy Eddie's GUI System (http://crayzedsgui.sourceforge.net)
    Copyright (C)2004 Paul D Turner (crayzed@users.sourceforge.net)
  
  C# Port developed by Chris McGuirk (leedgitar@latenitegames.com)
  Compatible with the Axiom 3D Engine (http://axiomengine.sf.net)

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*************************************************************************/

#endregion LGPL License

#region Using directives

using System;
using System.Text;

#endregion

namespace CrayzEdsGui.Base{

  /// <summary>
  ///    Class providing a shared library of Font objects to the system.
  /// </summary>
  /// <remarks>
  ///    The FontManager is used to create, access, and destroy Font objects.  The idea is that the
  ///    FontManager will function as a central repository for Font objects used within the GUI system,
  ///    and that those Font objects can be accessed, via a unique name, by any interested party within
  ///    the system.
  /// </remarks>
  public class FontManager {
    #region Singleton Implementation

    /// <summary>
    ///    Singlton instance of this class.
    /// </summary>
    private static FontManager instance;

    /// <summary>
    ///    Default constructor.
    /// </summary>
    internal FontManager() {
      // only create once instance
      if (instance == null) {
        instance = this;

        Logger.Instance.LogEvent("FontManager singleton created.");
      }
    }

    /// <summary>
    ///    Gets the singleton class instance.
    /// </summary>
    /// <value></value>
    public static FontManager Instance {
      get {
        return instance;
      }
    }

    #endregion Singleton Implementation

    #region Fields

    /// <summary>
    ///    List of fonts created within the system.
    /// </summary>
    protected FontList fontList = new FontList();

    #endregion Fields

    #region Methods

    /// <summary>
    ///    Creates a new Font based on a true-type font, and returns a pointer to the new Font object.
    /// </summary>
    /// <param name="name">A unique name for the new font.</param>
    /// <param name="fontName">The name of the true-type font to use.</param>
    /// <param name="size">The glyph size (point-size) for the new font.</param>
    /// <param name="flags">Additional flags to alter the creation of the font bitmap.</param>
    /// <returns>A reference to the newly created Font object.</returns>
    /// <exception cref="AlreadyExistsException">
    ///    Thrown if the font named <paramref name="name"/> already exists in the system.
    ///  </exception
    public Font CreateFont(string name, string fontName, int size, FontFlags flags) {
      // first ensure name uniqueness
      if(IsFontPresent(name)) {
        throw new AlreadyExistsException("Font '{0}' already exists in the system.", name);
      }

      Font font = new Font(name, fontName, size, flags);
      fontList.Add(font);

      Logger.Instance.LogEvent(string.Format("Font '{0}' has been created based on font '{1}' with a point size of {2}", name, fontName, size));

      return font;
    }

    /// <summary>
    ///    Returns the Font object with the specified name.
    /// </summary>
    /// <param name="name">Name of the font object to return.</param>
    /// <returns>A Font object with the specified name.</returns>
    public Font GetFont(string name) {
      if(!IsFontPresent(name)) {
        throw new UnknownObjectException("A Font with the specified name '{0}' does not exist in the system.", name);
      }

      return fontList[name];
    }

    /// <summary>
    ///    Checks the existence of a given font.
    /// </summary>
    /// <param name="name">The name of the Font object to look for.</param>
    /// <returns>true if a Font object named <paramref name="name"/> exists in the system, false if no such font exists.</returns>
    public bool IsFontPresent(string name) {
      return fontList[name] != null;
    }

    #endregion Methods
  }
}
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