BaseButton.cs :  » Game » RealmForge » CrayzEdsGui » Base » Widgets » C# / CSharp Open Source

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C# / CSharp Open Source » Game » RealmForge 
RealmForge » CrayzEdsGui » Base » Widgets » BaseButton.cs
#region LGPL License

/*************************************************************************
    Crazy Eddie's GUI System (http://crayzedsgui.sourceforge.net)
    Copyright (C)2004 Paul D Turner (crayzed@users.sourceforge.net)
  
  C# Port developed by Chris McGuirk (leedgitar@latenitegames.com)
  Compatible with the Axiom 3D Engine (http://axiomengine.sf.net)

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*************************************************************************/

#endregion LGPL License

using System;

namespace CrayzEdsGui.Base.Widgets{
  /// <summary>
  /// Summary description for BaseButton.
  /// </summary>
  ///  C++ Version Sync
  /// .cpp:  1.6
  /// .h:    1.6
  public abstract class BaseButton : Window {
    #region Constants

    /// <summary>
    ///    Default colou used when rendering label text in normal state.
    /// </summary>
    public static readonly Color DefaultNormalLabelColor = new Color(0, 1, 1, 1);
    /// <summary>
    ///    Default color used when rendering label text in hover / highlight state.
    /// </summary>
    public static readonly Color DefaultHoverLabelColor = new Color(0, 1, 1, 1);
    /// <summary>
    ///    Default color used when rendering label text in pushed state.
    /// </summary>
    public static readonly Color DefaultPushedLabelColor = new Color(0, 1, 1, 1);
    /// <summary>
    ///    Default color used when rendering label text in disabled state.
    /// </summary>
    public static readonly Color DefaultDisabledLabelColor = new Color(0, .7f, .7f, .7f);

    #endregion Constants

    #region Fields

    /// <summary>
    ///    true when this button is pushed.
    /// </summary>
    protected bool isPushed;
    /// <summary>
    ///    true when the button is in 'hover' state and requires the hover rendering.
    /// </summary>
    protected bool isHovering;

    /// <summary>
    ///    Color used for label text when rendering in normal state.
    /// </summary>
    protected Color normalColor;
    /// <summary>
    ///    Color used for label text when rendering in highlighted state.
    /// </summary>
    protected Color hoverColor;
    /// <summary>
    ///    Color used for label text when rendering in pushed state.
    /// </summary>
    protected Color pushedColor;
    /// <summary>
    ///    Color used for label text when rendering in disabled state.
    /// </summary>
    protected Color disabledColor;

    #endregion Fields

    #region Constructor

    /// <summary>
    ///    Constructor.
    /// </summary>
    /// <param name="type"></param>
    /// <param name="name"></param>
    public BaseButton(string name) : base(name) {
      // set the default colors
      normalColor = DefaultNormalLabelColor;
      hoverColor = DefaultHoverLabelColor;
      pushedColor = DefaultPushedLabelColor;
      disabledColor = DefaultDisabledLabelColor;
    }

    #endregion Constructor

    #region Base Members

    #region Properties

    /// <summary>
    ///    Returns true if user is hovering over this widget (or it's pushed and user is not over it for highlight).
    /// </summary>
    /// <value>true if the user is hovering or if the button is pushed and the mouse is not over the button.  Otherwise return false.</value>
    public bool IsHovering {
      get {
        return isHovering;
      }
    }

    /// <summary>
    ///    Returns true if the button widget is in the pushed state.
    /// </summary>
    /// <value>true if the button-type widget is pushed, false if the widget is not pushed.</value>
    public bool IsPushed {
      get {
        return isPushed;
      }
    }

    /// <summary>
    ///    Get/Set the text label color used for normal rendering.
    /// </summary>
    /// <value>Color value.</value>
    [WidgetProperty( "NormalTextColour" )]
    public Color NormalTextColor
    {
      get {
        return normalColor;
      }
      set {
        if(normalColor == value) {
          // alpha part comes from window alpha
          normalColor = new Color(value.r, value.g, value.b);
          RequestRedraw();
        }
      }
    }

    /// <summary>
    ///    Get/Set the text label color used for hovered state rendering.
    /// </summary>
    /// <value>Color value.</value>
    [WidgetProperty( "HoverTextColour" )]
    public Color HoverTextColor
    {
      get {
        return hoverColor;
      }
      set {
        if(hoverColor == value) {
          // alpha part comes from window alpha
          hoverColor = new Color(value.r, value.g, value.b);
          RequestRedraw();
        }
      }
    }

    /// <summary>
    ///    Get/Set the text label color used for pushed state rendering.
    /// </summary>
    /// <value>Color value.</value>
    [WidgetProperty( "PushedTextColour" )]
    public Color PushedTextColor
    {
      get {
        return pushedColor;
      }
      set {
        if(pushedColor == value) {
          // alpha part comes from window alpha
          pushedColor = new Color(value.r, value.g, value.b);
          RequestRedraw();
        }
      }
    }

    /// <summary>
    ///    Get/Set the text label color used for disabled state rendering.
    /// </summary>
    /// <value>Color value.</value>
    [WidgetProperty( "DisabledTextColour" )]
    public Color DisabledTextColor
    {
      get {
        return disabledColor;
      }
      set {
        if(disabledColor == value) {
          // alpha part comes from window alpha
          disabledColor = new Color(value.r, value.g, value.b);
          RequestRedraw();
        }
      }
    }

    #endregion Properties

    #region Methods

    /// <summary>
    ///    Update the internal state of the widget with the mouse at the given position.
    /// </summary>
    /// <param name="mousePosition">The location of the mouse cursor (in screen pixel co-ordinates).</param>
    protected void UpdateInternalState(Point mousePosition) {
      bool oldstate = isHovering;

      // assume not hovering 
      isHovering = false;

      // if input is captured, but not by 'this', then we never hover highlight
      Window captureWnd = Window.CaptureWindow;

      if ((captureWnd == null) || (captureWnd == this)) {
        Window sheet = GuiSystem.Instance.GuiSheet;

        if (sheet != null) {
          // check if hovering highlight is required, which is basically ("mouse over widget" XOR "widget pushed").
          if ((this == sheet.GetChildAtPosition(mousePosition)) != isPushed) {
            isHovering = true;
          }
        }
      }

      // if state has changed, trigger a re-draw
      if (oldstate != isHovering) {
        RequestRedraw();
      }
    }

    #endregion Methods

    #endregion Base Members

    #region Abstract/Virtual Members

    #region Methods

    /// <summary>
    ///    Render the button-type widget in it's 'normal' state.
    /// </summary>
    /// <param name="z">float value specifying the base Z co-ordinate that should be used when rendering.</param>
    protected abstract void DrawNormal(float z);

    /// <summary>
    ///    Render the button-type widget in it's 'hover' (highlighted) state.
    /// </summary>
    /// <param name="z">float value specifying the base Z co-ordinate that should be used when rendering.</param>
    protected virtual void DrawHover(float z) {
      DrawNormal(z);
    }

    /// <summary>
    ///    Render the button-type widget in it's 'pushed' state.
    /// </summary>
    /// <param name="z">float value specifying the base Z co-ordinate that should be used when rendering.</param>
    protected virtual void DrawPushed(float z) {
      DrawNormal(z);
    }

    /// <summary>
    ///    Render the button-type widget in it's 'disabled' state.
    /// </summary>
    /// <param name="z">float value specifying the base Z co-ordinate that should be used when rendering.</param>
    protected virtual void DrawDisabled(float z) {
      DrawNormal(z);
    }

    #endregion Methods

    #endregion Abstract/Virtual Members

    #region Window Members

    /// <summary>
    ///    Perform the rendering for this widget.
    /// </summary>
    /// <param name="z">float value specifying the base Z co-ordinate that should be used when rendering.</param>
    protected override void DrawSelf(float z) {
      if(IsHovering) {
        DrawHover(z);
      }
      else if(IsPushed) {
        DrawPushed(z);
      }
      else if(!IsEnabled) {
        DrawDisabled(z);
      }
      else {
        DrawNormal(z);
      }
    }

    #region Overridden Event Trigger Methods

    protected internal override void OnMouseMove(MouseEventArgs e) {
      // this is needed to discover whether mouse is in the widget area or not.
      // The same thing used to be done each frame in the rendering method,
      // but in this version the rendering method may not be called every frame
      // so we must discover the internal widget state here - which is actually
      // more efficient anyway.

      // base class processing
      base.OnMouseMove (e);

      UpdateInternalState(e.Position);
      e.Handled = true;
    }

    protected internal override void OnMouseButtonDown(MouseEventArgs e) {
      // default processing
      base.OnMouseButtonDown (e);

      if(e.Button == MouseButton.Left) {
        CaptureInput();
        isPushed = true;
        UpdateInternalState(e.Position);
        RequestRedraw();

        // we handled this one
        e.Handled = true;
      }
    }


    protected internal override void OnMouseButtonUp(MouseEventArgs e) {
      // default processing
      base.OnMouseButtonDown (e);

      if(e.Button == MouseButton.Left) {
        ReleaseInput();

        // event was handled by us
        e.Handled = true;
      }
    }

    protected internal override void OnCaptureLost(GuiEventArgs e) {
      // default processing
      base.OnCaptureLost (e);

      isPushed = false;
      UpdateInternalState(MouseCursor.Instance.Position);
      RequestRedraw();

      // event was handled by us
      e.Handled = true;
    }

    protected internal override void OnMouseLeaves(MouseEventArgs e) {
      // default processing
      base.OnMouseLeaves (e);

      isHovering = false;
      RequestRedraw();

      e.Handled = true;
    }

    #endregion Overridden Event Trigger Methods

    #endregion Window Members
  }
}
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