StaticText.cs :  » Game » RealmForge » CrayzEdsGui » Base » Widgets » C# / CSharp Open Source

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C# / CSharp Open Source » Game » RealmForge 
RealmForge » CrayzEdsGui » Base » Widgets » StaticText.cs
#region LGPL License

/*************************************************************************
    Crazy Eddie's GUI System (http://crayzedsgui.sourceforge.net)
    Copyright (C)2004 Paul D Turner (crayzed@users.sourceforge.net)
  
  C# Port developed by Chris McGuirk (leedgitar@latenitegames.com)
  Compatible with the Axiom 3D Engine (http://axiomengine.sf.net)

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*************************************************************************/

#endregion LGPL License

using System;

namespace CrayzEdsGui.Base.Widgets{
  /// <summary>
  ///    Base class for a static text widget.
  /// </summary>
  /// <remarks>
  ///    This base class performs it's own rendering.  There is no need to override this widget to perform rendering
  ///    of static texts.
  /// </remarks>
  public class StaticText : Static {
    #region Fields

    /// <summary>
    ///    Horizontal text formatting.
    /// </summary>
    protected HorizontalTextFormat horzFormatting;
    /// <summary>
    ///    Vertical text formatting.
    /// </summary>
    protected VerticalTextFormat vertFormatting;
    /// <summary>
    ///    Colors to use for rendering the text of this widget.
    /// </summary>
    protected ColorRect textColors = new ColorRect();
      
    #endregion Fields

    #region Constructor

    /// <summary>
    ///    Constructor.
    /// </summary>
    /// <param name="name">Name of this widget.</param>
    public StaticText(string name) : base(name) {
      horzFormatting = HorizontalTextFormat.Left;
      vertFormatting = VerticalTextFormat.Centered;
    }

    #endregion Constructor

    #region Base Members

    #region Properties

    /// <summary>
    ///    Get/Set the horizontal format to use for the text.
    /// </summary>
    /// <value>Enum value specifying the horizontal formatting.</value>
    [HorizontalTextFormatProperty( "HorzFormatting" )]
    public HorizontalTextFormat HorizontalFormat {
      get {
        return horzFormatting;
      }
      set {
        horzFormatting = value;
        RequestRedraw();
      }
    }

    /// <summary>
    ///    Get/Set the vertical format to use for the text.
    /// </summary>
    /// <value>Enum value specifying the vertical formatting.</value>
    [VerticalTextFormatProperty( "VertFormatting" )]
    public VerticalTextFormat VerticalFormat
    {
      get {
        return vertFormatting;
      }
      set {
        vertFormatting = value;
        RequestRedraw();
      }
    }

    /// <summary>
    /// Get/Set the text colors.
    /// </summary>
    /// <value>ColorRect specifying the colors to use when drawing the text.</value>
    [WidgetProperty("TextColours")]
    public ColorRect TextColors
    {
      get
      {
        return textColors;
      }
      set
      {
        textColors = value;
        RequestRedraw();
      }
    }

    #endregion Properties

    #region Methods

    /// <summary>
    ///    Sets the color to be applied when rendering the text.
    /// </summary>
    /// <param name="color">Color to use for text rendering.</param>
    public void SetTextColor(Color color) {
      SetTextColor(color, color, color, color);
    }

    /// <summary>
    ///    Sets the colors to be applied when rendering the text.
    /// </summary>
    /// <param name="colors">ColorRect describing the colours to be used for each text glyph rendered.</param>
    public void SetTextColor(ColorRect colors) {
      textColors = colors;
      RequestRedraw();
    }

    /// <summary>
    ///    Sets the colors to be applied when rendering the text.
    /// </summary>
    /// <param name="topLeft">Color for the top-left cornder of each text glyph rendered.</param>
    /// <param name="topRight">Color for the top-right cornder of each text glyph rendered.</param>
    /// <param name="bottomLeft">Color for the bottom-left cornder of each text glyph rendered.</param>
    /// <param name="bottomRight">Color for the bottom-right cornder of each text glyph rendered.</param>
    public void SetTextColor(Color topLeft, Color topRight, Color bottomLeft, Color bottomRight) {
      textColors.topLeft    = topLeft;
      textColors.topRight    = topRight;
      textColors.bottomLeft  = bottomLeft;
      textColors.bottomRight  = bottomRight;

      RequestRedraw();
    }

    #endregion Methods

    #endregion Base Members

    #region Window Members

    /// <summary>
    ///    Perform the actual rendering for this Window.
    /// </summary>
    /// <param name="z">float value specifying the base Z co-ordinate that should be used when rendering.</param>
    protected override void DrawSelf(float z) {
      // render what base class needs to render first
      base.DrawSelf(z);

      // render text

      Rect absRect = UnclippedInnerRect;
      Rect clipper = absRect.GetIntersection(PixelRect);

      Font textFont = this.Font;

      // get total pixel height of the text based on its format
      float textHeight = textFont.GetFormattedLineCount(text, absRect, horzFormatting) * textFont.LineSpacing;

      // adjust y positioning according to formatting options
      switch(vertFormatting) {
        case VerticalTextFormat.Centered:
          absRect.top += ((absRect.Height - textHeight) * 0.5f);
          break;

        case VerticalTextFormat.Bottom:
          absRect.top = absRect.bottom - textHeight;
          break;
      }

      textColors.SetAlpha(EffectiveAlpha);

      textFont.DrawText(
        Text, 
        absRect, 
        GuiSystem.Instance.Renderer.GetZLayer(1),
        clipper,
        horzFormatting,
        textColors);
    }

    #endregion Window Members
  }
}
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