TitleBar.cs :  » Game » RealmForge » CrayzEdsGui » Base » Widgets » C# / CSharp Open Source

Home
C# / CSharp Open Source
1.2.6.4 mono .net core
2.2.6.4 mono core
3.Aspect Oriented Frameworks
4.Bloggers
5.Build Systems
6.Business Application
7.Charting Reporting Tools
8.Chat Servers
9.Code Coverage Tools
10.Content Management Systems CMS
11.CRM ERP
12.Database
13.Development
14.Email
15.Forum
16.Game
17.GIS
18.GUI
19.IDEs
20.Installers Generators
21.Inversion of Control Dependency Injection
22.Issue Tracking
23.Logging Tools
24.Message
25.Mobile
26.Network Clients
27.Network Servers
28.Office
29.PDF
30.Persistence Frameworks
31.Portals
32.Profilers
33.Project Management
34.RSS RDF
35.Rule Engines
36.Script
37.Search Engines
38.Sound Audio
39.Source Control
40.SQL Clients
41.Template Engines
42.Testing
43.UML
44.Web Frameworks
45.Web Service
46.Web Testing
47.Wiki Engines
48.Windows Presentation Foundation
49.Workflows
50.XML Parsers
C# / C Sharp
C# / C Sharp by API
C# / CSharp Tutorial
C# / CSharp Open Source » Game » RealmForge 
RealmForge » CrayzEdsGui » Base » Widgets » TitleBar.cs
#region LGPL License

/*************************************************************************
    Crazy Eddie's GUI System (http://crayzedsgui.sourceforge.net)
    Copyright (C)2004 Paul D Turner (crayzed@users.sourceforge.net)
  
  C# Port developed by Chris McGuirk (leedgitar@latenitegames.com)
  Compatible with the Axiom 3D Engine (http://axiomengine.sf.net)

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*************************************************************************/

#endregion LGPL License

using System;

namespace CrayzEdsGui.Base.Widgets{
  /// <summary>
  ///    Class representing the title bar for Frame Windows.
  /// </summary>
  /// C++ Version Sync
  /// .cpp:  1.5
  /// .h:    1.4
  public abstract class TitleBar : Window {
    #region Fields

    /// <summary>
    ///    true when the window is being dragged.
    /// </summary>
    protected bool isDragging;
    /// <summary>
    ///    Point at which we are being dragged.
    /// </summary>
    protected Point dragPoint;
    /// <summary>
    ///    Used to backup cursor restraint area.
    /// </summary>
    protected Rect oldCursorArea;
    /// <summary>
    ///    true when dragging for the widget is enabled.
    /// </summary>
    protected bool isDraggingEnabled;

    #endregion Fields

    #region Constructor

    public TitleBar(string name) : base(name) {
      // the title bar will always be on top of the frame window
      AlwaysOnTop = true;
    }

    #endregion Constructor

    #region Properties

    /// <summary>
    ///    Get/Set whether this title bar will respond to dragging.
    /// </summary>
    /// <value>true if the title bar will respond to dragging, false if the title bar will not respond.</value>
    [WidgetProperty( "DraggingEnabled" )]
    public bool DraggingEnabled
    {
      get {
        return isDraggingEnabled;
      }
      set {
        if (isDraggingEnabled != value) {
          isDraggingEnabled = value;

          // stop dragging now if the setting has been disabled.
          if ((!isDraggingEnabled) && isDragging) {
            ReleaseInput();
          }

          // call event handler.
          OnDraggingModeChanged(new WindowEventArgs(this));
        }
      }
    }

    #endregion Properties

    #region Window Members

    #region Overridden Event Trigger Methods

    protected internal override void OnMouseMove(MouseEventArgs e) {
      // default processing
      base.OnMouseMove (e);

      if(isDragging && (parent != null)) {
        Point delta = ScreenToWindow(e.Position);

        if(this.MetricsMode == MetricsMode.Relative) {
          delta = RelativeToAbsolute(delta);
        }

        // calculate amount that window has been moved
        delta -= dragPoint;

        // move the window.
        // Important: TitleBar objects should only be attached to a FrameWindow
        ((FrameWindow)parent).OffsetPixelPosition(delta);

        e.Handled = true;
      }
    }

    protected internal override void OnMouseButtonDown(MouseEventArgs e) {
      // default processing
      base.OnMouseButtonDown (e);

      if(e.Button == MouseButton.Left) {
        if((parent != null) && isDraggingEnabled) {
          // we want all mouse input from now on
          CaptureInput();

          // initialize the dragging state
          isDragging = true;
          dragPoint = ScreenToWindow(e.Position);

          if(this.MetricsMode == MetricsMode.Relative) {
            dragPoint = RelativeToAbsolute(dragPoint);
          }

          // store old constraint area
          oldCursorArea = MouseCursor.Instance.ConstraintArea;

          Rect newRestraintArea;

          // setup new constraint area to be the intersection of the old area and our grand-parent's clipped inner-area
          if((parent == null) || parent.Parent == null) {
            newRestraintArea = GuiSystem.Instance.Renderer.Rect.GetIntersection(oldCursorArea);
          }
          else {
            newRestraintArea = parent.Parent.InnerRect.GetIntersection(oldCursorArea);
          }

          MouseCursor.Instance.ConstraintArea = newRestraintArea;
        }

        e.Handled = true;
      }
    }

    protected internal override void OnMouseButtonUp(MouseEventArgs e) {
      // default processing
      base.OnMouseButtonUp (e);

      if(e.Button == MouseButton.Left) {
        ReleaseInput();
        e.Handled = true;
      }
    }

    protected internal override void OnMouseDoubleClicked(MouseEventArgs e) {
      // default processing
      base.OnMouseDoubleClicked (e);

      if(e.Button == MouseButton.Left) {
        // if we do not have a parent window, then obviously nothing should happen.
        if(parent != null) {
          // we should only ever be attached to a FrameWindow (or derived) class
          ((FrameWindow)parent).ToggleRollup();
        }

        e.Handled = true;
      }
    }

    protected internal override void OnCaptureLost(GuiEventArgs e) {
      // default processing
      base.OnCaptureLost (e);

      // when we lose out hold on the mouse inputs, we are no longer dragging.
      isDragging = false;

      // restore old constraint area
      MouseCursor.Instance.ConstraintArea = oldCursorArea;
    }

    #endregion Overridden Event Trigger Methods

    #endregion Window Members

    #region Events

    /// <summary>
    ///    Trigger for when the dragging mode of the window is changed.
    /// </summary>
    /// <param name="e">Event args.</param>
    protected internal void OnDraggingModeChanged(WindowEventArgs e) {
      // TODO: Implementation
    }

    #endregion Events
  }
}
www.java2v.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.