using System;
using System.Drawing;
using System.Collections;
using System.Collections.Specialized;
using RealmForge;
using RealmForge.Collections;
namespace MightAndMagic.UI{
/// <summary>
/// Summary description for ScreenButton.
/// </summary>
public abstract class ScreenButton
{
[Serialized("id", true)]
public string ID = string.Empty;
[Serialized("position", true)]
public Point Position = Point.Empty;
[Serialized("size", true)]
public Size Size = Size.Empty;
[Serialized("handler", true)]
public string EventHandler = string.Empty;
[Serialized("parameters", false, "name")]
public Hashtable Parameters = new Hashtable();
[Serialized("show", true)]
public string ShowExpression = "True";
public ScreenButton()
{
}
}
}
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