#region LICENSE
/*
* Copyright (C) 2004 - 2007 David Hudson (jendave@yahoo.com)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion LICENSE
using System;
using SdlDotNet.Core;
using Tao.Sdl;
namespace SdlDotNet.Audio{
/// <summary>
/// SoundEvent Arguments.
/// </summary>
public class SoundEventArgs : UserEventArgs
{
#region Private fields
private int fadeoutTime;
private SoundAction action;
#endregion
#region Constructors
/// <summary>
/// SoundEventsArgs describe the action to take on a Sound
/// </summary>
/// <param name="action">Stop or Fade out</param>
/// <param name="fadeoutTime">time to faseout</param>
public SoundEventArgs(SoundAction action, int fadeoutTime)
{
this.action = action;
this.fadeoutTime = fadeoutTime;
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="action"></param>
public SoundEventArgs(SoundAction action)
{
this.action = action;
}
#endregion
#region Public Methods
/// <summary>
/// Get/Set Fadeout Time
/// </summary>
public int FadeoutTime
{
get
{
return this.fadeoutTime;
}
}
/// <summary>
/// Get/Set Action to take on Sound
/// </summary>
public SoundAction Action
{
get
{
return this.action;
}
}
#endregion
}
}
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