BaseSdlResource.cs :  » Game » SDL » SdlDotNet » Core » C# / CSharp Open Source

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C# / C Sharp
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C# / CSharp Open Source » Game » SDL 
SDL » SdlDotNet » Core » BaseSdlResource.cs
#region LICENSE
/*
 * Copyright (C) 2004 - 2007 David Hudson (jendave@yahoo.com)
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#endregion LICENSE

using System;
using System.Runtime.InteropServices;

using Tao.Sdl;

namespace SdlDotNet.Core{
    /// <summary>
    /// Base class for SdlResources
    /// </summary>
    /// <remarks>
    /// Several SdlDotNet classes inherit from this class
    /// </remarks>
    public abstract class BaseSdlResource : IDisposable
    {
        #region Private Fields
        private bool disposed;
        private IntPtr handle;
        #endregion Private Fields

        #region Constructors and Destructors

        /// <summary>
        /// Creates class using a handle.
        /// </summary>
        /// <param name="handle">
        /// Pointer to unmanaged Sdl resource
        /// </param>
        /// <remarks>
        /// Often used by internal classes.
        /// </remarks>
        protected BaseSdlResource(IntPtr handle)
        {
            this.handle = handle;
        }

        /// <summary>
        /// Default constructor.
        /// </summary>
        /// <remarks>
        /// Used by outside classes.
        /// </remarks>
        protected BaseSdlResource()
        {
        }

        /// <summary>
        /// Allows an Object to attempt to free resources 
        /// and perform other cleanup operations before the Object 
        /// is reclaimed by garbage collection.
        /// </summary>
        /// <remarks>
        /// Frees managed resources
        /// </remarks>
        ~BaseSdlResource()
        {
            Dispose(false);
        }

        #endregion

        #region Protected Methods

        /// <summary>
        /// 
        /// </summary>
        public IntPtr Handle
        {
            get
            {
                return this.handle;
            }
            set
            {
                this.handle = value;
                GC.KeepAlive(this);
            }
        }

        /// <summary>
        /// Dispose objects
        /// </summary>
        /// <param name="disposing">
        /// If true, it will dispose close the handle
        /// </param>
        /// <remarks>
        /// Will dispose managed and unmanaged resources.
        /// </remarks>
        protected virtual void Dispose(bool disposing)
        {
            if (!this.disposed)
            {
                if (disposing)
                {
                }
                CloseHandle();
                
            }
            this.disposed = true;
        }

        /// <summary>
        /// Close the handle.
        /// </summary>
        /// <remarks>
        /// Used to close handle to unmanaged SDL resources
        /// </remarks>
        protected abstract void CloseHandle();

        #endregion

        #region Public Methods

        /// <summary>
        /// Closes and destroys this object
        /// </summary>
        /// <remarks>
        /// Destroys managed and unmanaged objects
        /// </remarks>
        public void Dispose()
        {
            Dispose(true);
            GC.SuppressFinalize(this);
        }

        /// <summary>
        /// Closes and destroys this object
        /// </summary>
        /// <remarks>
        /// Same as Dispose(true)
        /// </remarks>
        public void Close()
        {
            Dispose();
        }

        #endregion
    }
}
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