TickEventArgs.cs :  » Game » SDL » SdlDotNet » Core » C# / CSharp Open Source

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C# / CSharp Open Source » Game » SDL 
SDL » SdlDotNet » Core » TickEventArgs.cs
#region LICENSE
/*
 * Copyright (C) 2005 Rob Loach (http://www.robloach.net)
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#endregion LICENSE

using System;
using System.Threading;

using Tao.Sdl;

namespace SdlDotNet.Core{
    /// <summary>
    /// Event arguments for a Framerate tick.
    /// </summary>
    public class TickEventArgs : UserEventArgs
    {
        #region Private fields

        private int lastTick;
        private int tick;
        private int fps;

        #endregion

        #region Constructors

        /// <summary>
        /// 
        /// </summary>
        /// <param name="tick">
        /// The current tick.
        /// </param>
        /// <param name="lastTick">
        /// The tick count that it was at last frame.
        /// </param>
        /// <param name="fps">Frames per second</param>
        public TickEventArgs(int tick, int lastTick, int fps)
        {
            this.tick = tick;
            this.lastTick = lastTick;
            this.fps = fps;
        }

        #endregion

        #region Public Methods

        /// <summary>
        /// Gets when the last frame tick occurred.
        /// </summary>
        public int LastTick
        {
            get
            {
                return this.lastTick;
            }
        }

        /// <summary>
        /// Gets the FPS as of the event call. Events.FPS is an alternative.
        /// </summary>
        public int Fps
        {
            get
            {
                return this.fps;
            }
        }

        /// <summary>
        /// Gets the current SDL tick time.
        /// </summary>
        public int Tick
        {
            get
            {
                return this.tick;
            }
        }

        /// <summary>
        /// Gets the difference in time between the 
        /// current tick and the last tick.
        /// </summary>
        public int TicksElapsed
        {
            get
            {
                return this.tick - this.lastTick;
            }
        }

        /// <summary>
        /// Seconds elapsed between the last tick and the current tick
        /// </summary>
        public float SecondsElapsed
        {
            get
            {
                return (this.TicksElapsed / 1000.0f);
            }
        }

        #endregion
    }
}
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