#region LICENSE
/*
* Copyright (C) 2005 Rob Loach (http://www.robloach.net)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion LICENSE
using System;
using System.Threading;
using Tao.Sdl;
namespace SdlDotNet.Core{
/// <summary>
/// Event arguments for a Framerate tick.
/// </summary>
public class TickEventArgs : UserEventArgs
{
#region Private fields
private int lastTick;
private int tick;
private int fps;
#endregion
#region Constructors
/// <summary>
///
/// </summary>
/// <param name="tick">
/// The current tick.
/// </param>
/// <param name="lastTick">
/// The tick count that it was at last frame.
/// </param>
/// <param name="fps">Frames per second</param>
public TickEventArgs(int tick, int lastTick, int fps)
{
this.tick = tick;
this.lastTick = lastTick;
this.fps = fps;
}
#endregion
#region Public Methods
/// <summary>
/// Gets when the last frame tick occurred.
/// </summary>
public int LastTick
{
get
{
return this.lastTick;
}
}
/// <summary>
/// Gets the FPS as of the event call. Events.FPS is an alternative.
/// </summary>
public int Fps
{
get
{
return this.fps;
}
}
/// <summary>
/// Gets the current SDL tick time.
/// </summary>
public int Tick
{
get
{
return this.tick;
}
}
/// <summary>
/// Gets the difference in time between the
/// current tick and the last tick.
/// </summary>
public int TicksElapsed
{
get
{
return this.tick - this.lastTick;
}
}
/// <summary>
/// Seconds elapsed between the last tick and the current tick
/// </summary>
public float SecondsElapsed
{
get
{
return (this.TicksElapsed / 1000.0f);
}
}
#endregion
}
}
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