Timer.cs :  » Game » SDL » SdlDotNet » Core » C# / CSharp Open Source

Home
C# / CSharp Open Source
1.2.6.4 mono .net core
2.2.6.4 mono core
3.Aspect Oriented Frameworks
4.Bloggers
5.Build Systems
6.Business Application
7.Charting Reporting Tools
8.Chat Servers
9.Code Coverage Tools
10.Content Management Systems CMS
11.CRM ERP
12.Database
13.Development
14.Email
15.Forum
16.Game
17.GIS
18.GUI
19.IDEs
20.Installers Generators
21.Inversion of Control Dependency Injection
22.Issue Tracking
23.Logging Tools
24.Message
25.Mobile
26.Network Clients
27.Network Servers
28.Office
29.PDF
30.Persistence Frameworks
31.Portals
32.Profilers
33.Project Management
34.RSS RDF
35.Rule Engines
36.Script
37.Search Engines
38.Sound Audio
39.Source Control
40.SQL Clients
41.Template Engines
42.Testing
43.UML
44.Web Frameworks
45.Web Service
46.Web Testing
47.Wiki Engines
48.Windows Presentation Foundation
49.Workflows
50.XML Parsers
C# / C Sharp
C# / C Sharp by API
C# / CSharp Tutorial
C# / CSharp Open Source » Game » SDL 
SDL » SdlDotNet » Core » Timer.cs
#region LICENSE
/*
 * Copyright (C) 2004 - 2007 David Hudson (jendave@yahoo.com)
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#endregion LICENSE

using System;
using Tao.Sdl;

namespace SdlDotNet.Core{
    /// <summary>
    /// The Timer class holds methods for time-related functions
    /// </summary>
    public static class Timer
    {
        #region Private fields

        static bool isInitialized = Initialize();

        #endregion 

        #region Public Methods

        /// <summary>
        /// 
        /// </summary>
        public static bool IsInitialized
        {
            get { return Timer.isInitialized; }
        }

        /// <summary>
        /// Closes and destroys this object
        /// </summary>
        public static void Close()
        {
            if (Sdl.SDL_WasInit(Sdl.SDL_INIT_TIMER) != 0)
            {
                Sdl.SDL_QuitSubSystem(Sdl.SDL_INIT_TIMER);
            }
        }

        /// <summary>
        /// Initialize timer.
        /// </summary>
        public static bool Initialize()
        {
            if ((Sdl.SDL_WasInit(Sdl.SDL_INIT_TIMER))
                == (int)SdlFlag.FalseValue)
            {
                if (Sdl.SDL_Init(Sdl.SDL_INIT_TIMER) != (int)SdlFlag.Success)
                {
                    throw SdlException.Generate();
                }
                return false;
            }
            else
            {
                return true;
            }
        }

        //    /// <summary>
        //    /// Queries if the Timer subsystem has been intialized.
        //    /// </summary>
        //    /// <returns>
        //    /// True if Timer subsystem has been initialized, false if it has not.
        //    /// </returns>
        //    public static bool IsInitialized
        //    {
        //      get
        //      {
        //        if ((Sdl.SDL_WasInit(Sdl.SDL_INIT_TIMER) & Sdl.SDL_INIT_TIMER) 
        //          != (int) SdlFlag.FalseValue)
        //        {
        //          return true;
        //        }
        //        else 
        //        {
        //          return false;
        //        }
        //      }
        //    }

        /// <summary>
        /// Gets the number of milliseconds since Sdl was initialized.  
        /// This is not a high-resolution timer.
        /// </summary>
        public static int TicksElapsed
        {
            get
            {
                return Sdl.SDL_GetTicks();
            }
        }

        /// <summary>
        /// Gets the number of seconds since Sdl was initialized.  
        /// This is not a high-resolution timer.
        /// </summary>
        public static float SecondsElapsed
        {
            get
            {
                return Timer.TicksElapsed / 1000;
            }
        }

        /// <summary>
        /// Wait a number of milliseconds.
        /// </summary>
        /// <param name="delayTime">Delay time in milliseconds</param>
        public static void DelayTicks(int delayTime)
        {
            Sdl.SDL_Delay(delayTime);
        }

        /// <summary>
        /// Wait a number of seconds.
        /// </summary>
        /// <param name="delayTime">Delay time in seconds</param>
        public static void DelaySeconds(int delayTime)
        {
            int delayTimeMax = Int32.MaxValue / 1000;
            int delayTimeTemp = delayTime * 1000;
            if (delayTime <= delayTimeMax)
            {
                Sdl.SDL_Delay(delayTimeTemp);
            }
            else
            {
                throw new OverflowException();
            }
        }

        /// <summary>
        /// Converts number of CD frames to seconds
        /// </summary>
        /// <param name="frames">Number of frames</param>
        /// <returns>Seconds</returns>
        public static double FramesToSeconds(int frames)
        {
            return (double)(frames / Sdl.CD_FPS);
        }

        /// <summary>
        /// Converts seconds to number of CD frames
        /// </summary>
        /// <param name="seconds">Number of seconds</param>
        /// <returns>Frames</returns>
        public static int SecondsToFrames(int seconds)
        {
            if (seconds <= Int32.MaxValue / Sdl.CD_FPS)
            {
                return (seconds * Sdl.CD_FPS);
            }
            else
            {
                throw new OverflowException();
            }
        }

        /// <summary>
        /// Converts frames to Timespan
        /// </summary>
        /// <param name="frames">Number of frames</param>
        /// <returns>Timespan</returns>
        public static TimeSpan FramesToTime(int frames)
        {
            return new TimeSpan((long)Timer.FramesToSeconds(frames) * TimeSpan.TicksPerSecond);
        }

        /// <summary>
        /// Converts seconds to Timespan
        /// </summary>
        /// <param name="seconds">Number of seconds</param>
        /// <returns>Timespan</returns>
        public static TimeSpan SecondsToTime(int seconds)
        {
            return new TimeSpan(seconds * TimeSpan.TicksPerSecond);
        }

        #endregion
    }
}
www.java2v.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.