Transformation.cs :  » Game » SDL » SdlDotNet » Graphics » C# / CSharp Open Source

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C# / CSharp Open Source » Game » SDL 
SDL » SdlDotNet » Graphics » Transformation.cs
#region LICENSE
/*
 * Copyright (C) 2004 - 2007 David Hudson (jendave@yahoo.com)
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#endregion LICENSE

using System;
using Tao.Sdl;

namespace SdlDotNet.Graphics{
    /// <summary>
    /// The Tranformation class holds variables for rotating and zooming a Surface
    /// </summary>
    public class Transformation
    {
        #region Private fields

        double scaleX = 1.0;
        double scaleY = 1.0;
        double zoom = 1.0;
        bool antiAlias = true;
        int degreesOfRotation;

        #endregion

        #region Constructors

        /// <summary>
        /// Basic constructor
        /// </summary>
        /// <param name="scaleX">X-axis scaling factor</param>
        /// <param name="scaleY">Y-axis scaling factor</param>
        /// <param name="zoom">scaling in both X and Y axes</param>
        /// <param name="antiAlias">Antialias</param>
        /// <param name="degreesOfRotation">Rotate surface by given degrees</param>
        public Transformation(double scaleX, double scaleY, double zoom, bool antiAlias, int degreesOfRotation)
        {
            this.scaleX = scaleX;
            this.scaleY = scaleY;
            this.zoom = zoom;
            this.antiAlias = antiAlias;
            this.degreesOfRotation = degreesOfRotation;
        }

        /// <summary>
        /// Transform with Anti-aliasing is on
        /// </summary>
        /// <param name="scaleX">X-axis scaling factor
        /// </param>
        /// <param name="scaleY">Y-axis scaling factor
        /// </param>
        /// <param name="zoom">scaling in both X and Y axes
        /// </param>
        /// <param name="degreesOfRotation">Rotate surface by given degrees
        /// </param>
        public Transformation(double scaleX, double scaleY, double zoom, int degreesOfRotation)
            : this(scaleX, scaleY, zoom, true, degreesOfRotation)
        {
        }

        /// <summary>
        /// Transform with Anti-aliasing on and zoom off.
        /// </summary>
        /// <param name="scaleX">X-axis scaling factor
        /// </param>
        /// <param name="scaleY">Y-axis scaling factor
        /// </param>
        /// <param name="degreesOfRotation">
        /// Rotate surface by given degrees
        /// </param>
        public Transformation(double scaleX, double scaleY, int degreesOfRotation)
            : this(scaleX, scaleY, 1.0, true, degreesOfRotation)
        {
        }

        /// <summary>
        /// Transform with Anti-aliasing on and scaling off.
        /// </summary>
        /// <param name="zoom">Zoom factor</param>
        /// <param name="degreesOfRotation">Degrees to rotate surface</param>
        public Transformation(double zoom, int degreesOfRotation)
            : this(1.0, 1.0, zoom, true, degreesOfRotation)
        {
        }

        /// <summary>
        /// Rotate surface
        /// </summary>
        /// <param name="degreesOfRotation">Degrees to rotate surface</param>
        public Transformation(int degreesOfRotation)
            : this(1.0, 1.0, 1.0, true, degreesOfRotation)
        {
        }

        #endregion

        #region Public methods

        /// <summary>
        /// Stretch surface in X-axis by this amount
        /// </summary>
        public double ScaleX
        {
            get
            {
                return scaleX;
            }
            set
            {
                scaleX = value;
            }
        }

        /// <summary>
        /// Stretch surface in Y-axis by this amount
        /// </summary>
        public double ScaleY
        {
            get
            {
                return scaleY;
            }
            set
            {
                scaleY = value;
            }
        }

        /// <summary>
        /// Stretch surface in X-axis and Y-axis by this amount
        /// </summary>
        public double Zoom
        {
            get
            {
                return zoom;
            }
            set
            {
                this.zoom = value;
            }
        }

        /// <summary>
        /// Rotate surface by given degrees.
        /// </summary>
        public int DegreesOfRotation
        {
            get
            {
                return degreesOfRotation;
            }
            set
            {
                degreesOfRotation = value;
            }
        }

        /// <summary>
        /// Use antialiasing on the Surface.
        /// </summary>
        public bool AntiAlias
        {
            get
            {
                return antiAlias;
            }
            set
            {
                antiAlias = value;
            }
        }

        #endregion
    }
}
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