#region LICENSE
/*
* Copyright (C) 2004 - 2007 David Hudson (jendave@yahoo.com)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion LICENSE
using System;
using SdlDotNet.Core;
using Tao.Sdl;
namespace SdlDotNet.Input{
/// <summary>
/// Event args for gaining focus.
/// </summary>
/// <remarks>
/// The app can gain focus from the mouse,
/// keyboard or from being de-iconified.
/// </remarks>
public class ActiveEventArgs : SdlEventArgs
{
#region Constructors
internal ActiveEventArgs(Sdl.SDL_Event evt)
: base(evt)
{
}
/// <summary>
/// Constructor for ActiveEventArgs
/// </summary>
/// <remarks>
/// Creates EventArgs that can be passed to the event queue
/// </remarks>
/// <param name="gainedFocus">
/// True if the focus was gained, False if it was lost
/// </param>
/// <param name="state">
/// Set to type of input that gave the app focus
/// </param>
public ActiveEventArgs(bool gainedFocus, Focus state)
{
Sdl.SDL_Event evt = new Sdl.SDL_Event();
if (gainedFocus)
{
evt.active.gain = 1;
}
else
{
evt.active.gain = 0;
}
evt.type = (byte)EventTypes.ActiveEvent;
evt.active.state = (byte)state;
this.EventStruct = evt;
}
#endregion
#region Public Methods
/// <summary>
/// Returns true if the app has gained focus
/// </summary>
/// <remarks>
/// The keyboard, mouse or de-iconified app can give the app focus
/// </remarks>
public bool GainedFocus
{
get
{
if (this.EventStruct.active.gain != 0)
{
return true;
}
else
{
return false;
}
}
}
/// <summary>
/// Returns the type of input that gave the app focus
/// </summary>
/// <remarks>
/// The keyboard, mouse or de-iconified app can give the app focus
/// </remarks>
public Focus State
{
get
{
return (Focus)this.EventStruct.active.state;
}
}
#endregion
}
}
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