Joysticks.cs :  » Game » SDL » SdlDotNet » Input » C# / CSharp Open Source

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C# / C Sharp
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C# / CSharp Open Source » Game » SDL 
SDL » SdlDotNet » Input » Joysticks.cs
#region LICENSE
/*
 * Copyright (C) 2004 - 2007 David Hudson (jendave@yahoo.com)
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#endregion LICENSE

using System;

using Tao.Sdl;
using SdlDotNet.Core;

namespace SdlDotNet.Input{
    /// <summary>
    /// Provides methods for querying the number and make-up of the joysticks on a system.
    /// You can obtain an instance of this class by accessing the Joysticks property of the main Sdl object.
    /// Note that actual joystick input is handled by the Events class
    /// </summary>
    public static class Joysticks
    {
        #region Private fields

        static bool isInitialized = Initialize();

        #endregion

        #region Public Methods

        /// <summary>
        /// 
        /// </summary>
        public static bool IsInitialized
        {
            get { return Joysticks.isInitialized; }
        }

        /// <summary>
        /// Starts joystick subsystem
        /// </summary>
        public static bool Initialize()
        {
            if ((Sdl.SDL_WasInit(Sdl.SDL_INIT_JOYSTICK))
                == (int)SdlFlag.FalseValue)
            {
                if (Sdl.SDL_Init(Sdl.SDL_INIT_JOYSTICK) != (int)SdlFlag.Success)
                {
                    throw SdlException.Generate();
                }
                return false;
            }
            else
            {
                return true;
            }
        }

        /// <summary>
        /// Returns true if the joystick has been initialized
        /// </summary>
        public static bool IsJoystickInitialized(int index)
        {
            if (Sdl.SDL_JoystickOpened(index) != (int)SdlFlag.FalseValue)
            {
                return true;
            }
            else
            {
                return false;
            }
        }

        /// <summary>
        /// Closes and destroys this object
        /// </summary>
        public static void Close()
        {
            Events.CloseJoysticks();
        }

        /// <summary>
        /// Returns the number of joysticks on this system
        /// </summary>
        /// <returns>
        /// The number of joysticks
        /// </returns>
        public static int NumberOfJoysticks
        {
            get
            {
                return Sdl.SDL_NumJoysticks();
            }
        }

        /// <summary>
        /// Checks to see if joystick number is valid
        /// </summary>
        /// <param name="index">Index of joystick to query</param>
        /// <returns>True if joystick is valid</returns>
        public static bool IsValidJoystickNumber(int index)
        {
            if (index >= 0 && index < NumberOfJoysticks)
            {
                return true;
            }
            else
            {
                return false;
            }
        }

        /// <summary>
        /// Creates a joystick object to read information about a joystick
        /// </summary>
        /// <param name="index">The 0-based index of the joystick to read</param>
        /// <returns>A Joystick object</returns>
        public static Joystick OpenJoystick(int index)
        {
            IntPtr joystick = Sdl.SDL_JoystickOpen(index);
            if (!IsValidJoystickNumber(index) || (joystick == IntPtr.Zero))
            {
                throw SdlException.Generate();
            }
            return new Joystick(joystick);
        }

        #endregion
    }
}
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