#region LICENSE
/*
* Copyright (C) 2004 - 2007 David Hudson (jendave@yahoo.com)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion LICENSE
using System;
using System.Diagnostics.CodeAnalysis;
using SdlDotNet.Core;
using Tao.Sdl;
namespace SdlDotNet.Input{
/// <summary>
/// Event arguments for Keyboard Events.
/// </summary>
public class KeyboardEventArgs : SdlEventArgs
{
#region Constructors
/// <summary>
/// Keyboard event args
/// </summary>
/// <param name="down">
/// True if the key is pressed, False if it was released
/// </param>
/// <param name="key">The Sdl virtual keycode</param>
/// <param name="modifierKeys">Current modifier flags</param>
public KeyboardEventArgs(
Key key,
ModifierKeys modifierKeys,
bool down)
{
Sdl.SDL_Event evt = new Sdl.SDL_Event();
evt.key.which = 0;
evt.key.keysym.scancode = 0;
evt.key.keysym.sym = (int)key;
evt.key.keysym.mod = (int)modifierKeys;
if (down)
{
evt.key.state = (byte)ButtonKeyState.Pressed;
evt.type = (byte)EventTypes.KeyDown;
}
else
{
evt.key.state = (byte)ButtonKeyState.NotPressed;
evt.type = (byte)EventTypes.KeyUp;
}
this.EventStruct = evt;
}
/// <summary>
/// Keyboard event args. Does not check modifier keys.
/// </summary>
/// <param name="down">
/// True if the key is pressed, False if it was released
/// </param>
/// <param name="key">The Sdl virtual keycode</param>
public KeyboardEventArgs(Key key, bool down)
: this(key, ModifierKeys.None, down)
{
}
internal KeyboardEventArgs(Sdl.SDL_Event evt)
: base(evt)
{
}
#endregion
#region Public Methods
/// <summary>
/// The device index of the keyboard
/// </summary>
public byte Device
{
get
{
return this.EventStruct.key.which;
}
}
/// <summary>
/// Is key pressed
/// </summary>
public bool Down
{
get
{
return (this.EventStruct.key.state == Sdl.SDL_PRESSED);
}
}
/// <summary>
/// The scancode of the key
/// </summary>
[SuppressMessage("Microsoft.Naming", "CA1704:IdentifiersShouldBeSpelledCorrectly", Justification = "Correct Spelling")]
public byte Scancode
{
get
{
return this.EventStruct.key.keysym.scancode;
}
}
/// <summary>
/// Key
/// </summary>
public Key Key
{
get
{
return (Key)this.EventStruct.key.keysym.sym;
}
}
/// <summary>
/// Returns the actual keyboard character that was pressed.
/// </summary>
public string KeyboardCharacter
{
get
{
return Keyboard.KeyboardCharacter(this.Key);
}
}
/// <summary>
/// Unicode
/// </summary>
public short Unicode
{
get
{
return this.EventStruct.key.keysym.unicode;
}
}
/// <summary>
/// Unicode Character
/// </summary>
public char UnicodeCharacter
{
get
{
return (char)this.EventStruct.key.keysym.unicode;
}
}
/// <summary>
/// Modifier Key
/// </summary>
public ModifierKeys Mod
{
get
{
return (ModifierKeys)this.EventStruct.key.keysym.mod;
}
}
#endregion
}
}
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