#region LICENSE
/*
* Copyright (C) 2004 - 2007 David Hudson (jendave@yahoo.com)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion LICENSE
using System;
using System.Drawing;
using System.Diagnostics.CodeAnalysis;
using SdlDotNet.Core;
using Tao.Sdl;
namespace SdlDotNet.Input{
/// <summary>
/// Event arguments for MouseMotion Events.
/// </summary>
public class MouseButtonEventArgs : SdlEventArgs
{
#region Constructors
/// <summary>
///
/// </summary>
/// <param name="button">The mouse button</param>
/// <param name="buttonPressed">True if the button is pressed,
/// False if it is released</param>
/// <param name="positionX">The current X coordinate</param>
/// <param name="positionY">The current Y coordinate</param>
public MouseButtonEventArgs(MouseButton button, bool buttonPressed, short positionX, short positionY)
{
Sdl.SDL_Event evt = new Sdl.SDL_Event();
evt.button.button = (byte)button;
evt.button.which = 0;
evt.button.x = positionX;
evt.button.y = positionY;
if (buttonPressed)
{
evt.button.state = (byte)ButtonKeyState.Pressed;
evt.type = (byte)EventTypes.MouseButtonDown;
}
else
{
evt.button.state = (byte)ButtonKeyState.NotPressed;
evt.type = (byte)EventTypes.MouseButtonUp;
}
this.EventStruct = evt;
}
internal MouseButtonEventArgs(Sdl.SDL_Event evt)
: base(evt)
{
}
#endregion
#region Public Methods
/// <summary>
/// Which mouse button created the event
/// </summary>
public MouseButton Button
{
get
{
return (MouseButton)this.EventStruct.button.button;
}
}
/// <summary>
/// True if button is pressed
/// </summary>
public bool ButtonPressed
{
get
{
return (this.EventStruct.button.state == (byte)ButtonKeyState.Pressed);
}
}
/// <summary>
/// X position of mouse at time of event
/// </summary>
[SuppressMessage("Microsoft.Naming", "CA1704:IdentifiersShouldBeSpelledCorrectly", Justification = "Correct Spelling")]
public short X
{
get
{
return this.EventStruct.button.x;
}
}
/// <summary>
/// Y position of mouse at time of event
/// </summary>
[SuppressMessage("Microsoft.Naming", "CA1704:IdentifiersShouldBeSpelledCorrectly", Justification = "Correct Spelling")]
public short Y
{
get
{
return this.EventStruct.button.y;
}
}
/// <summary>
/// Return Point(X, Y) of mouse
/// </summary>
public Point Position
{
get
{
return new Point(this.EventStruct.button.x, this.EventStruct.button.y);
}
}
#endregion
}
}
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