SdlSpriteTest.cs :  » Game » SDL » SdlDotNet » Tests » C# / CSharp Open Source

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C# / C Sharp
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C# / CSharp Open Source » Game » SDL 
SDL » SdlDotNet » Tests » SdlSpriteTest.cs
#region LICENSE
/*
 * $RCSfile$
 * Copyright (C) 2004 D. R. E. Moonfire (d.moonfire@mfgames.com)
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#endregion LICENSE

using NUnit.Framework;
using System.Drawing;

namespace SdlDotNet.Tests{
  /// <summary>
  /// 
  /// </summary>
  [TestFixture] 
  public class SdlSpriteTest
  {
    /*
    [Test] public void TestEmptyManager()
    {
      SpriteManager sm = new SpriteManager();
      Assertion.AssertEquals(0, sm.GetSprites().Count);
    }

    [Test] public void TestSingleSprite()
    {
      SpriteManager sm = new SpriteManager();
      Sprite s = new Sprite();
      sm.Add(s);
      Assertion.AssertEquals(1, sm.GetSprites().Count);
    }
    
    [Test] public void TestSpriteAddedTwice()
    {
      SpriteManager sm = new SpriteManager();
      Sprite s = new Sprite();
      
      sm.Add(s);
      sm.Add(s);
      Assertion.AssertEquals(1, sm.GetSprites().Count);
    }
    
    [Test] public void TestSpriteRemoved()
    {
      SpriteManager sm = new SpriteManager();
      Sprite s = new Sprite();
      
      sm.Add(s);
      sm.Remove(s);
      Assertion.AssertEquals(0, sm.GetSprites().Count);
    }

    [Test] public void TestNestedSpriteManager()
    {
      SpriteManager sm = new SpriteManager();
      SpriteManager sm1 = new SpriteManager();
      Sprite s = new Sprite();
      
      sm1.Add(s);
      sm.Add(sm1);
      Assertion.AssertEquals(1, sm.GetSprites().Count);
    }

    [Test] public void TestTranslatedSpriteZ()
    {
      Sprite s = new Sprite(new Point(10, 13), 6);
      Sprite t = new TranslateSprite(s, 5, 8);

      Assertion.AssertEquals(s.Z, t.Z);
    }

    [Test] public void TestTranslatedSpriteX()
    {
      Sprite s = new Sprite(new Point(10, 13), 6);
      Sprite t = new TranslateSprite(s, 5, 8);

      Assertion.AssertEquals(s.X + 5, t.X);
    }

    [Test] public void TestTranslatedSpriteY()
    {
      Sprite s = new Sprite(new Point(10, 13), 6);
      Sprite t = new TranslateSprite(s, 5, 8);

      Assertion.AssertEquals(s.Y + 8, t.Y);
    }

    [Test] public void TestTranslatedSpriteHashCode()
    {
      Sprite s = new Sprite(new Point(10, 13), 6);
      Sprite t = new TranslateSprite(s, 5, 8);

      Assertion.AssertEquals(s.GetHashCode(), t.GetHashCode());
    }
    */
  }
}
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