#region LICENSE
/*
* (c) 2005 Simon Gillespie
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion LICENSE
namespace SdlDotNetExamples.Isotope{
/// <summary>
///
/// </summary>
public class DissolverRandomCreator : Object3d
{
int newObjectTime;
Scene scene;
System.Random randint = new System.Random();
// Creator class which makes disolver objects
public DissolverRandomCreator(int[] position, int[] size, int objectType, Scene scene, bool fixedObject)
:
base(position, size, objectType, fixedObject)
{
this.scene = scene;
}
/// <summary>
///
/// </summary>
public override void Tick()
{
base.Tick();
if (newObjectTime == 1)
{
SetPosition(new int[] { randint.Next(10, 170), randint.Next(10, 170), 100 });
this.scene.ObjectGroup.Add(new Dissolver(GetPosition(), new int[] { 16, 10, 18 }, 2, scene));
newObjectTime = 0;
}
newObjectTime = newObjectTime + 1;
}
}
}
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