#region LICENSE
/*
* (c) 2005 Simon Gillespie
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion LICENSE
/* Object engine classes for Isotope
Note: It is very important that objects modify their positions or the object lists in their
tick routines. Modifying these values in event receiver routines will mean that often a necessary collision
detection has not occurred and that the drawn display will have errors */
using System.Collections;
namespace SdlDotNetExamples.Isotope{
//Define the gametime global variable
public static class ObjectTime
{
static int time;
/// <summary>
///
/// </summary>
/// <returns></returns>
public static int Time
{
get
{
return (time);
}
}
/// <summary>
///
/// </summary>
public static void UpdateTime()
{
time = time + 1;
}
}
}
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