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C# / CSharp Open Source » Game » SDL 
SDL » SdlDotNetExamples » Isotope » Portal.cs
#region LICENSE
/* 
 * (c) 2005 Simon Gillespie
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#endregion LICENSE

using System;

namespace SdlDotNetExamples.Isotope{
    /// <summary>
    /// 
    /// </summary>
    public class Portal : Object3d
    {
        Scene destScene;
        int[] destPos ={ 0, 0, 0 };
        /* An object which can signal to lead actors for a scene change if they touch the portal */
        /// <summary>
        /// 
        /// </summary>
        /// <param name="pos"></param>
        /// <param name="size"></param>
        /// <param name="objtype"></param>
        /// <param name="dest_scene"></param>
        /// <param name="dest_pos"></param>
        public Portal(int[] position, int[] size, int objectType, Scene destinationScene, int[] destinationPosition)
            : base(position, size, objectType, true)
        {
            this.destScene = destinationScene;
            Vector.CopyVector(destinationPosition, this.destPos);
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="impact"></param>
        /// <param name="other_obj"></param>
        /// <param name="impact_face"></param>
        public override void EventTouch(bool impact, Object3d otherObject, int impactFace)
        {
            if (otherObject == null)
            {
                throw new ArgumentNullException("otherObject");
            }
            LeadActor aOtherObject = otherObject as LeadActor;
            if (aOtherObject != null)
            {
                (aOtherObject).EventChangeScene(destScene, destPos);
            }
        }
    }
}
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