#region LICENSE
/*
* (c) 2005 Simon Gillespie
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#endregion LICENSE
using System;
namespace SdlDotNetExamples.Isotope{
/// <summary>
///
/// </summary>
public class Portal : Object3d
{
Scene destScene;
int[] destPos ={ 0, 0, 0 };
/* An object which can signal to lead actors for a scene change if they touch the portal */
/// <summary>
///
/// </summary>
/// <param name="pos"></param>
/// <param name="size"></param>
/// <param name="objtype"></param>
/// <param name="dest_scene"></param>
/// <param name="dest_pos"></param>
public Portal(int[] position, int[] size, int objectType, Scene destinationScene, int[] destinationPosition)
: base(position, size, objectType, true)
{
this.destScene = destinationScene;
Vector.CopyVector(destinationPosition, this.destPos);
}
/// <summary>
///
/// </summary>
/// <param name="impact"></param>
/// <param name="other_obj"></param>
/// <param name="impact_face"></param>
public override void EventTouch(bool impact, Object3d otherObject, int impactFace)
{
if (otherObject == null)
{
throw new ArgumentNullException("otherObject");
}
LeadActor aOtherObject = otherObject as LeadActor;
if (aOtherObject != null)
{
(aOtherObject).EventChangeScene(destScene, destPos);
}
}
}
}
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