using System;
using System.Collections.Generic;
using System.Text;
using SokoSolve.Common.Math;
using SokoSolve.Core.UI;
using SokoSolve.Core.UI.Nodes.Effects;
namespace SokoSolve.Core.UI.Nodes{
class NodeDynamicCrate : NodeDynamic
{
public NodeDynamicCrate(GameUI myGameUI, VectorInt myPuzzleLocation, int myDepth)
: base(myGameUI, Cell.Crate, myPuzzleLocation, myDepth)
{
}
NodeEffect effect;
}
}
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