using System;
using System.Collections.Generic;
using System.Text;
using SokoSolve.Common.Math;
namespace SokoSolve.Core.UI.Paths{
/// <summary>
/// Allow automated movement
/// </summary>
public interface IPath
{
/// <summary>
/// Get the next position in the path
/// </summary>
/// <returns>null implies the end of the animation</returns>
VectorInt getNext();
}
}
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