LinkedList.cs :  » Inversion-of-Control-Dependency-Injection » Spring.net » Spring » Collections » C# / CSharp Open Source

Home
C# / CSharp Open Source
1.2.6.4 mono .net core
2.2.6.4 mono core
3.Aspect Oriented Frameworks
4.Bloggers
5.Build Systems
6.Business Application
7.Charting Reporting Tools
8.Chat Servers
9.Code Coverage Tools
10.Content Management Systems CMS
11.CRM ERP
12.Database
13.Development
14.Email
15.Forum
16.Game
17.GIS
18.GUI
19.IDEs
20.Installers Generators
21.Inversion of Control Dependency Injection
22.Issue Tracking
23.Logging Tools
24.Message
25.Mobile
26.Network Clients
27.Network Servers
28.Office
29.PDF
30.Persistence Frameworks
31.Portals
32.Profilers
33.Project Management
34.RSS RDF
35.Rule Engines
36.Script
37.Search Engines
38.Sound Audio
39.Source Control
40.SQL Clients
41.Template Engines
42.Testing
43.UML
44.Web Frameworks
45.Web Service
46.Web Testing
47.Wiki Engines
48.Windows Presentation Foundation
49.Workflows
50.XML Parsers
C# / C Sharp
C# / C Sharp by API
C# / CSharp Tutorial
C# / CSharp Open Source » Inversion of Control Dependency Injection » Spring.net 
Spring.net » Spring » Collections » LinkedList.cs
#region License

/*
 * Copyright  2002-2005 the original author or authors.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *      http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#endregion

#region Imports

using System;
using System.Collections;

#endregion

namespace Spring.Collections{
  /// <summary>
  /// Simple linked list implementation.
  /// </summary>
  /// <author>Simon White</author>
    [Serializable]
    public class LinkedList : IList
  {
    private int _nodeIndex;
    private Node _rootNode;
    private int _modId;

    #region Constructors

    /// <summary>
    /// Creates a new instance of the
    /// <see cref="Spring.Collections.LinkedList"/> class.
    /// </summary>
    public LinkedList()
    {
      _rootNode = new Node(null, null, null);
      _rootNode.PreviousNode = _rootNode;
      _rootNode.NextNode = _rootNode;
    }

    /// <summary>
    /// Creates a new instance of the
    /// <see cref="Spring.Collections.LinkedList"/> class that contains all
    ///  elements of the specified list.
    /// </summary>
    /// <param name="list">
    /// A list of elements that defines the initial contents.
    /// </param>
    public LinkedList(IList list) : this()
    {
      AddAll(list);
    }

    #endregion

    #region IList Members

    /// <summary>
    /// Is list read only?
    /// </summary>
    /// <value>
    /// <see langword="true"/> if the list is read only.
    /// </value>
    public bool IsReadOnly
    {
      get { return false; }
    }

    /// <summary>
    /// Returns the node at the specified index.
    /// </summary>
    /// <remarks>
    /// <p>
    /// This is the indexer for the
    /// <see cref="Spring.Collections.LinkedList"/> class.
    /// </p>
    /// </remarks>
    /// <seealso cref="GetNode(int)"/>
    public object this[int index]
    {
      get { return GetNode(index).Value; }
      set { GetNode(index).Value = value; }
    }

    /// <summary>
    /// Removes the object at the specified index.
    /// </summary>
    /// <param name="index">The lookup index.</param>
    /// <exception cref="System.ArgumentOutOfRangeException">
    /// If the specified <paramref name="index"/> is greater than the
    /// number of objects within the list.
    /// </exception>
    public void RemoveAt(int index)
    {
      CheckUpdateState();
      RemoveNode(GetNode(index));
    }

    /// <summary>
    /// Inserts an object at the specified index.
    /// </summary>
    /// <param name="index">The lookup index.</param>
    /// <param name="value">The object to be inserted.</param>
    /// <exception cref="System.ArgumentOutOfRangeException">
    /// If the specified <paramref name="index"/> is greater than the
    /// number of objects within the list.
    /// </exception>
    public void Insert(int index, object value)
    {
      CheckUpdateState();

      Node node = null;
      if (index == _nodeIndex)
      {
        node = new Node(value, _rootNode.PreviousNode, _rootNode);
      }
      else
      {
        Node insert = GetNode(index);
        node = new Node(value, insert.PreviousNode, insert);
      }
      node.PreviousNode.NextNode = node;
      node.NextNode.PreviousNode = node;
      _nodeIndex++;
      _modId++;
    }

    /// <summary>
    /// Removes the first instance of the specified object found.
    /// </summary>
    /// <param name="value">The object to remove</param>
    public void Remove(object value)
    {
      CheckUpdateState();
      NodeHolder nh = GetNode(value);
      RemoveNode(nh.Node);
    }

    /// <summary>
    /// Returns <see langword="true"/> if this list contains the specified
    /// element.
    /// </summary>
    /// <param name="value">The element to look for.</param>
    /// <returns>
    /// <see langword="true"/> if this list contains the specified element.
    /// </returns>
    public bool Contains(object value)
    {
      return GetNode(value) != null;
    }

    /// <summary>
    /// Removes all objects from the list.
    /// </summary>
    public void Clear()
    {
      _rootNode = new Node(null, null, null);
      _nodeIndex = 0;
      _modId++;
    }

    /// <summary>
    /// Returns the index of the first instance of the specified
    /// <paramref name="value"/> found.
    /// </summary>
    /// <param name="value">The object to search for</param>
    /// <returns>
    /// The index of the first instance found, or -1 if the element was not
    /// found.
    /// </returns>
    public int IndexOf(object value)
    {
      NodeHolder nh = GetNode(value);
      if (nh == null)
      {
        return -1;
      }
      return nh.Index;
    }

    /// <summary>
    /// Adds the specified object to the end of the list.
    /// </summary>
    /// <param name="value">The object to add</param>
    /// <returns>The index that the object was added at.</returns>
    public int Add(object value)
    {
      Insert(_nodeIndex, value);
      return _nodeIndex - 1;
    }

    /// <summary>
    /// Adds all of the elements of the supplied
    /// <paramref name="elements"/>list to the end of this list.
    /// </summary>
    /// <param name="elements">The list of objects to add.</param>
    public void AddAll(IList elements)
    {
      foreach (object obj in elements)
      {
        Add(obj);
      }
    }

    /// <summary>
    /// Is the list a fixed size?
    /// </summary>
    /// <value>
    /// <see langword="true"/> if the list is a fixed size list.
    /// </value>
    public bool IsFixedSize
    {
      get { return false; }
    }

    #endregion

    #region Private Methods

    /// <summary>
    /// Checks whether the list can be modified.
    /// </summary>
    /// <exception cref="System.NotSupportedException">
    /// If the list cannot be modified.
    /// </exception>
    private void CheckUpdateState()
    {
      if (IsReadOnly || IsFixedSize)
      {
        throw new NotSupportedException("LinkedList cannot be modified.");
      }
    }

    /// <summary>
    /// Validates the specified index.
    /// </summary>
    /// <param name="index">The lookup index.</param>
    /// <exception cref="System.ArgumentOutOfRangeException">
    /// If the index is invalid.
    /// </exception>
    private void ValidateIndex(int index)
    {
      if (index < 0 || index >= _nodeIndex)
      {
        throw new ArgumentOutOfRangeException("index");
      }
    }

    /// <summary>
    /// Returns the node at the specified index.
    /// </summary>
    /// <param name="index">The lookup index.</param>
    /// <returns>The node at the specified index.</returns>
    /// <exception cref="System.ArgumentOutOfRangeException">
    /// If the specified <paramref name="index"/> is greater than the
    /// number of objects within the list.
    /// </exception>
    private Node GetNode(int index)
    {
      ValidateIndex(index);
      Node node = _rootNode;
      for (int i = 0; i <= index; i++)
      {
        node = node.NextNode;
      }
      return node;
    }

    /// <summary>
    /// Returns the node (and index) of the first node that contains
    /// the specified value.
    /// </summary>
    /// <param name="value">The value to search for.</param>
    /// <returns>
    /// The node, or <see langword="null"/> if not found.
    /// </returns>
    private NodeHolder GetNode(object value)
    {
            int i = 0;
            if (value == null)
            {

                for (Node n = _rootNode.NextNode; n != _rootNode; n = n.NextNode)
                {
                    if (n.Value == null)
                    {
                        return new NodeHolder(n, i);
                    }
                    i++;
                }
            }
            else
            {

                for (Node n = _rootNode.NextNode; n != _rootNode; n = n.NextNode)
                {
                    if (value.Equals(n.Value))                
                    {
                        return new NodeHolder(n, i);
                    }
                    i++;
                }
            }
      return null;
    }

    /// <summary>
    /// Removes the specified node.
    /// </summary>
    /// <param name="node">The node to be removed.</param>
    private void RemoveNode(Node node)
    {
      Node previousNode = node.PreviousNode;
      previousNode.NextNode = node.NextNode;
      node.NextNode.PreviousNode = previousNode;
      node.PreviousNode = null;
      node.NextNode = null;
      _nodeIndex--;
      _modId++;
    }

    #endregion

    #region ICollection Members

    /// <summary>
    /// Returns <see langword="true"/> if the list is synchronized across
    /// threads.
    /// </summary>
    /// <remarks>
    /// <note>
    /// This implementation <b>always</b> returns <see langword="false"/>.
    /// </note>
    /// <p>
    /// Note that enumeration is inherently not thread-safe. Use the
    /// <see cref="SyncRoot"/> to lock the object during enumeration.
    /// </p>
    /// </remarks>
    public bool IsSynchronized
    {
      get { return false; }
    }

    /// <summary>
    /// The number of objects within the list.
    /// </summary>
    public int Count
    {
      get { return _nodeIndex; }
    }

    /// <summary>
    /// Copies the elements in this list to an array.
    /// </summary>
    /// <remarks>
    /// <p>
    /// The type of array needs to be compatible with the objects in this
    /// list, obviously.
    /// </p>
    /// </remarks>
    /// <param name="array">
    /// An array that will be the target of the copy operation.
    /// </param>
    /// <param name="index">
    /// The zero-based index where copying will start.
    /// </param>
    /// <exception cref="System.ArgumentNullException">
    /// If the supplied <paramref name="array"/> is <see langword="null"/>.
    /// </exception>
    /// <exception cref="System.ArgumentOutOfRangeException">
    /// If the supplied <paramref name="index"/> is less than zero
    /// or is greater than the length of <paramref name="array"/>.
    /// </exception>
    /// <exception cref="System.ArgumentException">
    /// If the supplied <paramref name="array"/> is of insufficient size.
    /// </exception>
    public void CopyTo(Array array, int index)
    {
      if (array == null)
      {
        throw new ArgumentNullException("array");
      }
      if ((index < 0) || (index > array.Length))
      {
        throw new ArgumentOutOfRangeException("index", String.Format("Index {0} is out of range.", index));
      }
      if ((array.Length - index) < this._nodeIndex)
      {
        throw new ArgumentException("Array is of insufficient size.");
      }

      Node node = this._rootNode;
      for (int i = 0, pos = index; i < this._nodeIndex; i++, pos++)
      {
        node = node.NextNode;
        array.SetValue(node.Value, pos);
      }
    }

    /// <summary>
    /// An object that can be used to synchronize this
    /// <see cref="Spring.Collections.LinkedList"/> to make it thread-safe.
    /// </summary>
    /// <value>
    /// An object that can be used to synchronize this
    /// <see cref="Spring.Collections.LinkedList"/> to make it thread-safe.
    /// </value>
    public object SyncRoot
    {
      get { return this; }
    }

    #endregion

    #region IEnumerable Members

    /// <summary>
    /// Gets an enumerator for the elements in the
    /// <see cref="Spring.Collections.LinkedList"/>.
    /// </summary>
    /// <remarks>
    /// <p>
    /// Enumerators are fail fast.
    /// </p>
    /// </remarks>
    /// <returns>
    /// An <see cref="System.Collections.IEnumerator"/> over the elements
    /// in the <see cref="Spring.Collections.LinkedList"/>.
    /// </returns>
    public IEnumerator GetEnumerator()
    {
      return new LinkedListEnumerator(this);
    }

    #endregion

    #region Inner Classes

        [Serializable]
        private class Node
    {
      private object _value;
      private Node _next;
      private Node _previous;

      public object Value
      {
        get { return _value; }
        set { _value = value; }
      }

      public Node NextNode
      {
        get { return _next; }
        set { this._next = value; }
      }

      public Node PreviousNode
      {
        get { return _previous; }
        set { this._previous = value; }
      }

      public Node(object val, Node previous, Node next)
      {
        this._value = val;
        this._next = next;
        this._previous = previous;
      }
    }

    private class NodeHolder
    {
      private int _index;
      private Node _node;

      public int Index
      {
        get { return _index; }
      }

      public Node Node
      {
        get { return _node; }
      }

      public NodeHolder(Node node, int index)
      {
        this._node = node;
        this._index = index;
      }
    }

    private class LinkedListEnumerator : IEnumerator
    {
      private LinkedList _ll;
      private Node _current;
      private int _modId;

      public object Current
      {
        get { return _current.Value; }
      }

      public LinkedListEnumerator(LinkedList ll)
      {
        this._ll = ll;
        this._modId = ll._modId;
        this._current = _ll._rootNode;
      }

      public bool MoveNext()
      {
        if (this._modId != this._ll._modId)
        {
          throw new InvalidOperationException("LinkedList has been modified.");
        }

        _current = _current.NextNode;
        return (_current == _ll._rootNode ? false : true);
      }

      public void Reset()
      {
        _current = _ll._rootNode;
      }
    }

    #endregion
  }
}
www.java2v.com | Contact Us
Copyright 2009 - 12 Demo Source and Support. All rights reserved.
All other trademarks are property of their respective owners.