ASTFactory.cs :  » Inversion-of-Control-Dependency-Injection » Spring.net » Spring » Expressions » Parser » antlr » C# / CSharp Open Source

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C# / CSharp Open Source » Inversion of Control Dependency Injection » Spring.net 
Spring.net » Spring » Expressions » Parser » antlr » ASTFactory.cs
using System;
using System.Collections;
using Spring.Expressions.Parser.antlr.collections;
using Spring.Expressions.Parser.antlr.collections.impl;
using AssemblySystem.Reflection.Assembly;
using ArrayListSystem.Collections.ArrayList;
using DebugSystem.Diagnostics.Debug;
using ASTSpring.Expressions.Parser.antlr.collections.AST;
using ASTArraySpring.Expressions.Parser.antlr.collections.impl.ASTArray;
using ANTLRExceptionSpring.Expressions.Parser.antlr.ANTLRException;

namespace Spring.Expressions.Parser.antlr{
  /*ANTLR Translator Generator
  * Project led by Terence Parr at http://www.jGuru.com
  * Software rights: http://www.antlr.org/license.html
  *
  * $Id:$
  */
  
  //
  // ANTLR C# Code Generator by Micheal Jordan
  //                            Kunle Odutola       : kunle UNDERSCORE odutola AT hotmail DOT com
  //                            Anthony Oguntimehin
  //
  // With many thanks to Eric V. Smith from the ANTLR list.
  //


  // HISTORY:
  //
  // 19-Aug-2002 kunle    Augmented the basic flexibility of the default ASTFactory with a map
  //                      of TokenID-to-NodeTypeName. It's now a proper GoF-style Factory ;-)
  //

  /// <summary>
  /// AST Support code shared by TreeParser and Parser.
  /// </summary>
  /// <remarks>
  /// <para>
  /// We use delegation to share code (and have only one 
  /// bit of code to maintain) rather than subclassing
  /// or superclassing (forces AST support code to be
  /// loaded even when you don't want to do AST stuff).
  /// </para>
  /// <para>
  /// Typically, <see cref="setASTNodeType"/>  is used to specify the
  /// homogeneous type of node to create, but you can override
  /// <see cref="create()"/>  to make heterogeneous nodes etc...
  /// </para>
  /// </remarks>
  public class ASTFactory
  {
    //---------------------------------------------------------------------
    // CONSTRUCTORS
    //---------------------------------------------------------------------

    /// <summary>
    /// Constructs an <c>ASTFactory</c> with the default AST node type of
    /// <see cref="antlr.CommonAST"/>.
    /// </summary>
    public ASTFactory() : this(typeof(antlr.CommonAST))
    {
    }

    /// <summary>
    /// Constructs an <c>ASTFactory</c> and use the specified AST node type
    /// as the default.
    /// </summary>
    /// <param name="nodeTypeName">
    ///    Name of default AST node type for this factory.
    /// </param>
    public ASTFactory(string nodeTypeName)
      : this( loadNodeTypeObject(nodeTypeName) )
    {  
    }
    
    /// <summary>
    /// Constructs an <c>ASTFactory</c> and use the specified AST node type
    /// as the default.
    /// </summary>
    /// <param name="nodeType">
    ///    MetaType of default AST node type for this factory.
    /// </param>
    public ASTFactory(Type nodeType)
    {
      heteroList_          = new FactoryEntry[Token.MIN_USER_TYPE+1];
      defaultASTNodeTypeObject_  = nodeType;
      defaultCreator_        = null;
      typename2creator_      = new Hashtable(32, (float) 0.3);
      typename2creator_[typeof(antlr.CommonAST).FullName]          = CommonAST.Creator;
      typename2creator_[typeof(antlr.CommonASTWithHiddenTokens).FullName]  = CommonASTWithHiddenTokens.Creator;

    }
    
    //---------------------------------------------------------------------
    // DATA MEMBERS
    //---------------------------------------------------------------------

    /// <summary>
    /// Stores the Type of the default AST node class to be used during tree construction.
    /// </summary>
    protected Type        defaultASTNodeTypeObject_;
    protected ASTNodeCreator  defaultCreator_;

    /// <summary>
    /// Stores the mapping between custom AST NodeTypes and their NodeTypeName/NodeTypeClass
    /// and ASTNodeCreator.
    /// </summary>
    protected FactoryEntry[]  heteroList_;

    /// <summary>
    /// Stores the mapping between AST node typenames and their token ID.
    /// </summary>
    protected Hashtable      typename2creator_;

    //---------------------------------------------------------------------
    // FUNCTION MEMBERS
    //---------------------------------------------------------------------

    /// <summary>
    /// Specify an "override" for the <see cref="AST"/> type created for
    /// the specified Token type.
    /// </summary>
    /// <remarks>
    /// This method is useful for situations that ANTLR cannot oridinarily deal 
    /// with (i.e., when you  create a token based upon a nonliteral token symbol 
    /// like #[LT(1)].  This is a runtime value and ANTLR cannot determine the token 
    /// type (and hence the AST) statically.
    /// </remarks>
    /// <param name="tokenType">Token type to override.</param>
    /// <param name="NodeTypeName">
    ///    Fully qualified AST typename (or null to specify 
    ///    the factory's default AST type).
    /// </param>
    public void setTokenTypeASTNodeType(int tokenType, string NodeTypeName)
    {
      // check validity of arguments...
      if( tokenType < Token.MIN_USER_TYPE )
        throw new ANTLRException("Internal parser error: Cannot change AST Node Type for Token ID '" + tokenType + "'");

      // resize up to and including 'type' and initialize any gaps to default
      // factory.
      if (tokenType > (heteroList_.Length+1))
        setMaxNodeType(tokenType);
      // And add new thing..
      if (heteroList_[tokenType] == null)
                heteroList_[tokenType] = new FactoryEntry(loadNodeTypeObject(NodeTypeName));
      else
        heteroList_[tokenType].NodeTypeObject = loadNodeTypeObject(NodeTypeName);
    }

    /// <summary>
    /// Register an AST Node Type for a given Token type ID.
    /// </summary>
    /// <param name="NodeType">The Token type ID.</param>
    /// <param name="NodeTypeName">The AST Node Type to register.</param>
    [Obsolete("Replaced by setTokenTypeASTNodeType(int, string) since version 2.7.2.6", true)]
    public void registerFactory(int NodeType, string NodeTypeName)
    {
      setTokenTypeASTNodeType(NodeType, NodeTypeName);
    }

    /// <summary>
    /// Register an ASTNodeCreator for a given Token type ID.
    /// </summary>
    /// <param name="NodeType">The Token type ID.</param>
    /// <param name="creator">The creater to register.</param>
    public void setTokenTypeASTNodeCreator(int NodeType, ASTNodeCreator creator)
    {
      // check validity of arguments...
      if( NodeType < Token.MIN_USER_TYPE )
        throw new ANTLRException("Internal parser error: Cannot change AST Node Type for Token ID '" + NodeType + "'");

      // resize up to and including 'type' and initialize any gaps to default
      // factory.
      if (NodeType > (heteroList_.Length+1))
        setMaxNodeType(NodeType);
      // And add new thing..
      if (heteroList_[NodeType] == null)
        heteroList_[NodeType] = new FactoryEntry(creator);
      else
        heteroList_[NodeType].Creator = creator;

      //typename2creator_[NodeType.ToString()]    = creator;
      typename2creator_[creator.ASTNodeTypeName]  = creator;
    }

    /// <summary>
    /// Register an ASTNodeCreator to be used for creating node by default.
    /// </summary>
    /// <param name="creator">The ASTNodeCreator.</param>
    public void setASTNodeCreator(ASTNodeCreator creator)
    {
      defaultCreator_ = creator;
    }

    /// <summary>
    /// Pre-expands the internal list of TokenTypeID-to-ASTNodeType mappings
    /// to the specified size.
    /// This is primarily a convenience method that can be used to prevent 
    /// unnecessary and costly re-org of the mappings list.
    /// </summary>
    /// <param name="NodeType">Maximum Token Type ID.</param>
    public void setMaxNodeType( int NodeType )
    {
      //Debug.WriteLine(this, "NodeType = " + NodeType + " and NodeList.Length = " + nodeTypeList_.Length);
      if (heteroList_ == null)
      {
        heteroList_ = new FactoryEntry[NodeType+1];
      }
      else
      {
        int length = heteroList_.Length;

        if ( NodeType >= length )
        {
          FactoryEntry[] newList = new FactoryEntry[NodeType+1];
          Array.Copy(heteroList_, 0, newList, 0, length);
          heteroList_ = newList;
        }
        else if ( NodeType < length )
        {
          FactoryEntry[] newList = new FactoryEntry[NodeType+1];
          Array.Copy(heteroList_, 0, newList, 0, (NodeType+1));
          heteroList_ = newList;
        }
      }
      //Debug.WriteLine(this, "NodeType = " + NodeType + " and NodeList.Length = " + nodeTypeList_.Length);
    }

    /// <summary>
    /// Add a child to the current AST
    /// </summary>
    /// <param name="currentAST">The AST to add a child to</param>
    /// <param name="child">The child AST to be added</param>
    public virtual void  addASTChild(ref ASTPair currentAST, AST child)
    {
      if (child != null)
      {
        if (currentAST.root == null)
        {
          // Make new child the current root
          currentAST.root = child;
        }
        else
        {
          if (currentAST.child == null)
          {
            // Add new child to current root
            currentAST.root.setFirstChild(child);
          }
          else
          {
            currentAST.child.setNextSibling(child);
          }
        }
        // Make new child the current child
        currentAST.child = child;
        currentAST.advanceChildToEnd();
      }
    }
    
    /// <summary>
    /// Creates a new uninitialized AST node. Since a specific AST Node Type
    /// wasn't indicated, the new AST node is created using the current default
    /// AST Node type - <see cref="defaultASTNodeTypeObject_"/>
    /// </summary>
    /// <returns>An uninitialized AST node object.</returns>
    public virtual AST create()
    {
      AST newNode;
      
      if (defaultCreator_ == null)
        newNode = createFromNodeTypeObject(defaultASTNodeTypeObject_);
      else
        newNode = defaultCreator_.Create();

      return newNode;
    }
    
    /// <summary>
    /// Creates and initializes a new AST node using the specified Token Type ID.
    /// The <see cref="System.Type"/> used for creating this new AST node is 
    /// determined by the following:
    /// <list type="bullet">
    ///    <item>the current TokenTypeID-to-ASTNodeType mapping (if any) or,</item>
    ///    <item>the <see cref="defaultASTNodeTypeObject_"/> otherwise</item>
    /// </list>
    /// </summary>
    /// <param name="type">Token type ID to be used to create new AST Node.</param>
    /// <returns>An initialized AST node object.</returns>
    public virtual AST create(int type)
    {
      AST newNode = createFromNodeType(type);
      newNode.initialize(type, "");
      return newNode;
    }
    
    /// <summary>
    /// Creates and initializes a new AST node using the specified Token Type ID.
    /// The <see cref="System.Type"/> used for creating this new AST node is 
    /// determined by the following:
    /// <list type="bullet">
    ///    <item>the current TokenTypeID-to-ASTNodeType mapping (if any) or,</item>
    ///    <item>the <see cref="defaultASTNodeTypeObject_"/> otherwise</item>
    /// </list>
    /// </summary>
    /// <param name="type">Token type ID to be used to create new AST Node.</param>
    /// <param name="txt">Text for initializing the new AST Node.</param>
    /// <returns>An initialized AST node object.</returns>
    public virtual AST create(int type, string txt)
    {
      AST newNode = createFromNodeType(type);
      newNode.initialize(type, txt);
      return newNode;
    }
    
    /// <summary>
    /// Creates a new AST node using the specified AST Node Type name. Once created,
    /// the new AST node is initialized with the specified Token type ID and string.
    /// The <see cref="System.Type"/> used for creating this new AST node is 
    /// determined solely by <c>ASTNodeTypeName</c>.
    /// The AST Node type must have a default/parameterless constructor.
    /// </summary>
    /// <param name="type">Token type ID to be used to create new AST Node.</param>
    /// <param name="txt">Text for initializing the new AST Node.</param>
    /// <param name="ASTNodeTypeName">Fully qualified name of the Type to be used for creating the new AST Node.</param>
    /// <returns>An initialized AST node object.</returns>
    public virtual AST create(int type, string txt, string ASTNodeTypeName)
    {
      AST newNode = createFromNodeName(ASTNodeTypeName);
      newNode.initialize(type, txt);
      return newNode;
    }
    
    /// <summary>
    /// Creates a new AST node using the specified AST Node Type name.
    /// </summary>
    /// <param name="tok">Token instance to be used to initialize the new AST Node.</param>
    /// <param name="ASTNodeTypeName">
    ///    Fully qualified name of the Type to be used for creating the new AST Node.
    ///  </param>
    /// <returns>A newly created and initialized AST node object.</returns>
    /// <remarks>
    /// Once created, the new AST node is initialized with the specified Token 
    /// instance. The <see cref="System.Type"/> used for creating this new AST 
    /// node is  determined solely by <c>ASTNodeTypeName</c>.
    /// <para>The AST Node type must have a default/parameterless constructor.</para>
    /// </remarks>
    public virtual AST create(IToken tok, string ASTNodeTypeName)
    {
      AST newNode = createFromNodeName(ASTNodeTypeName);
      newNode.initialize(tok);
      return newNode;
    }
    
    /// <summary>
    /// Creates and initializes a new AST node using the specified AST Node instance.
    /// the new AST node is initialized with the specified Token type ID and string.
    /// The <see cref="System.Type"/> used for creating this new AST node is 
    /// determined solely by <c>aNode</c>.
    /// The AST Node type must have a default/parameterless constructor.
    /// </summary>
    /// <param name="aNode">AST Node instance to be used for creating the new AST Node.</param>
    /// <returns>An initialized AST node object.</returns>
    public virtual AST create(AST aNode)
    {
      AST  newNode;

      if (aNode == null)
        newNode = null;
      else
      {      
        newNode = createFromAST(aNode);
        newNode.initialize(aNode);
      }
      return newNode;
    }
    
    /// <summary>
    /// Creates and initializes a new AST node using the specified Token instance.
    /// The <see cref="System.Type"/> used for creating this new AST node is 
    /// determined by the following:
    /// <list type="bullet">
    ///    <item>the current TokenTypeID-to-ASTNodeType mapping (if any) or,</item>
    ///    <item>the <see cref="defaultASTNodeTypeObject_"/> otherwise</item>
    /// </list>
    /// </summary>
    /// <param name="tok">Token instance to be used to create new AST Node.</param>
    /// <returns>An initialized AST node object.</returns>
    public virtual AST create(IToken tok)
    {
      AST newNode;

      if (tok == null)
        newNode = null;
      else
      {
        newNode = createFromNodeType(tok.Type);
        newNode.initialize(tok);
      }
      return newNode;
    }
    
    /// <summary>
    /// Returns a copy of the specified AST Node instance. The copy is obtained by
    /// using the <see cref="ICloneable"/> method Clone().
    /// </summary>
    /// <param name="t">AST Node to copy.</param>
    /// <returns>An AST Node (or null if <c>t</c> is null).</returns>
    public virtual AST dup(AST t)
    {
      // The Java version is implemented using code like this:
      if (t == null)
        return null;

      AST dup_edNode = createFromAST(t);
      dup_edNode.initialize(t);
      return dup_edNode;
    }
    
    /// <summary>
    /// Duplicate AST Node tree rooted at specified AST node and all of it's siblings.
    /// </summary>
    /// <param name="t">Root of AST Node tree.</param>
    /// <returns>Root node of new AST Node tree (or null if <c>t</c> is null).</returns>
    public virtual AST dupList(AST t)
    {
      AST result = dupTree(t); // if t == null, then result==null
      AST nt = result;
      while (t != null)
      {
        // for each sibling of the root
        t = t.getNextSibling();
        nt.setNextSibling(dupTree(t)); // dup each subtree, building new tree
        nt = nt.getNextSibling();
      }
      return result;
    }
    
    /// <summary>
    /// Duplicate AST Node tree rooted at specified AST node. Ignore it's siblings.
    /// </summary>
    /// <param name="t">Root of AST Node tree.</param>
    /// <returns>Root node of new AST Node tree (or null if <c>t</c> is null).</returns>
    public virtual AST dupTree(AST t)
    {
      AST result = dup(t); // make copy of root
      // copy all children of root.
      if (t != null)
      {
        result.setFirstChild(dupList(t.getFirstChild()));
      }
      return result;
    }
    
    /// <summary>
    /// Make a tree from a list of nodes.  The first element in the
    /// array is the root.  If the root is null, then the tree is
    /// a simple list not a tree.  Handles null children nodes correctly.
    /// For example, build(a, b, null, c) yields tree (a b c).  build(null,a,b)
    /// yields tree (nil a b).
    /// </summary>
    /// <param name="nodes">List of Nodes.</param>
    /// <returns>AST Node tree.</returns>
    public virtual AST make(params AST[] nodes)
    {
      if (nodes == null || nodes.Length == 0)
        return null;
      AST root = nodes[0];
      AST tail = null;
      if (root != null)
      {
        root.setFirstChild(null); // don't leave any old pointers set
      }
      // link in children;
      for (int i = 1; i < nodes.Length; i++)
      {
        if (nodes[i] == null)
          continue;
        // ignore null nodes
        if (root == null)
        {
          // Set the root and set it up for a flat list
          root = (tail = nodes[i]);
        }
        else if (tail == null)
        {
          root.setFirstChild(nodes[i]);
          tail = root.getFirstChild();
        }
        else
        {
          tail.setNextSibling(nodes[i]);
          tail = tail.getNextSibling();
        }
        // Chase tail to last sibling
        while (tail.getNextSibling() != null)
        {
          tail = tail.getNextSibling();
        }
      }
      return root;
    }
    
    /// <summary>
    /// Make a tree from a list of nodes, where the nodes are contained
    /// in an ASTArray object.
    /// </summary>
    /// <param name="nodes">List of Nodes.</param>
    /// <returns>AST Node tree.</returns>
    public virtual AST make(ASTArray nodes)
    {
      return make(nodes.array);
    }
    
    /// <summary>
    /// Make an AST the root of current AST.
    /// </summary>
    /// <param name="currentAST"></param>
    /// <param name="root"></param>
    public virtual void  makeASTRoot(ref ASTPair currentAST, AST root)
    {
      if (root != null)
      {
        // Add the current root as a child of new root
        root.addChild(currentAST.root);
        // The new current child is the last sibling of the old root
        currentAST.child = currentAST.root;
        currentAST.advanceChildToEnd();
        // Set the new root
        currentAST.root = root;
      }
    }

    /// <summary>
    /// Sets the global default AST Node Type for this ASTFactory instance.
    /// This method also attempts to load the <see cref="System.Type"/> instance
    /// for the specified typename.
    /// </summary>
    /// <param name="t">Fully qualified AST Node Type name.</param>
    public virtual void  setASTNodeType(string t)
    {
      if (defaultCreator_ != null)
      {
        if (t != defaultCreator_.ASTNodeTypeName)
        {
          defaultCreator_ = null;
        }
      }
      defaultASTNodeTypeObject_ = loadNodeTypeObject(t);
    }
    
    /// <summary>
    /// To change where error messages go, can subclass/override this method
    /// and then setASTFactory in Parser and TreeParser.  This method removes
    /// a prior dependency on class antlr.Tool.
    /// </summary>
    /// <param name="e"></param>
    public virtual void  error(string e)
    {
      Console.Error.WriteLine(e);
    }

    //---------------------------------------------------------------------
    // PRIVATE FUNCTION MEMBERS
    //---------------------------------------------------------------------

    private static Type loadNodeTypeObject(string nodeTypeName)
    {
      Type  nodeTypeObject  = null;
      bool  typeCreated    = false;

      if (nodeTypeName != null)
      {
        foreach (Assembly assem in AppDomain.CurrentDomain.GetAssemblies())
        {
          try
          {
            nodeTypeObject = assem.GetType(nodeTypeName);
            if (nodeTypeObject != null)
            {
              typeCreated = true;
              break;
            }
          }
          catch
          {
            typeCreated = false;
          }
        }
      }
      if (!typeCreated)
      {
        throw new TypeLoadException("Unable to load AST Node Type: '" + nodeTypeName + "'");
      }
      return nodeTypeObject;
    }

    private AST createFromAST(AST node)
    {
      AST    newNode      = null;
      Type  nodeAsTypeObj  = node.GetType();

      ASTNodeCreator creator = (ASTNodeCreator) typename2creator_[nodeAsTypeObj.FullName];
      if (creator != null)
      {
        newNode = creator.Create();
        if (newNode == null)
        {
          throw new ArgumentException("Unable to create AST Node Type: '" + nodeAsTypeObj.FullName + "'");
        }
      }
      else
      {
        newNode = createFromNodeTypeObject(nodeAsTypeObj);
      }
      return newNode;
    }

    private AST createFromNodeName(string nodeTypeName)
    {
      AST    newNode      = null;

      ASTNodeCreator creator = (ASTNodeCreator) typename2creator_[nodeTypeName];
      if (creator != null)
      {
        newNode = creator.Create();
        if (newNode == null)
        {
          throw new ArgumentException("Unable to create AST Node Type: '" + nodeTypeName + "'");
        }
      }
      else
      {
        newNode = createFromNodeTypeObject( loadNodeTypeObject(nodeTypeName) );
      }
      return newNode;
    }

    private AST createFromNodeType(int nodeTypeIndex)
    {
      Debug.Assert((nodeTypeIndex >= 0) && (nodeTypeIndex <= heteroList_.Length), "Invalid AST node type!");
      AST newNode = null;

      FactoryEntry  entry = heteroList_[nodeTypeIndex];
      if ((entry != null) && (entry.Creator != null))
      {
        newNode = entry.Creator.Create();
      }
      else
      {
        if ((entry == null) || (entry.NodeTypeObject == null))
        {
          if (defaultCreator_ == null)
          {
            newNode = createFromNodeTypeObject(defaultASTNodeTypeObject_);
          }
          else
            newNode = defaultCreator_.Create();
        }
        else
                    newNode = createFromNodeTypeObject( entry.NodeTypeObject );
      }
      return newNode;
    }

    private AST createFromNodeTypeObject(Type nodeTypeObject)
    {
      AST    newNode      = null;

      try
      {
        newNode = (AST) Activator.CreateInstance(nodeTypeObject);
        if (newNode == null)
        {
          throw new ArgumentException("Unable to create AST Node Type: '" + nodeTypeObject.FullName + "'");
        }
      }
      catch(Exception ex)
      {
        throw new ArgumentException("Unable to create AST Node Type: '" + nodeTypeObject.FullName + "'", ex);
      }
      return newNode;
    }

    protected class FactoryEntry
    {
      public FactoryEntry(Type typeObj, ASTNodeCreator creator)
      {
        NodeTypeObject  = typeObj;
        Creator      = creator;
      }

      public FactoryEntry(Type typeObj)
      {
        NodeTypeObject  = typeObj;
      }

      public FactoryEntry(ASTNodeCreator creator)
      {
        Creator      = creator;
      }

      public Type        NodeTypeObject;
      public ASTNodeCreator  Creator;
    }
  }
}
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