INmsOperations.cs :  » Inversion-of-Control-Dependency-Injection » Spring.net » Spring » Messaging » Nms » Core » C# / CSharp Open Source

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C# / CSharp Open Source » Inversion of Control Dependency Injection » Spring.net 
Spring.net » Spring » Messaging » Nms » Core » INmsOperations.cs
#region License

/*
 * Copyright  2002-2006 the original author or authors.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#endregion

using Apache.NMS;

namespace Spring.Messaging.Nms.Core{
    /// <summary>
    /// Specifies a basic set of NMS operations.
    /// </summary>
    /// <remarks>
    ///   <p>Implemented by NmsTemplate. Not often used but a useful option
    /// to enhance testability, as it can easily be mocked or stubbed.</p>
    ///   <p>Provides <code>NmsTemplate's</code>
    ///     <code>send(..)</code> and
    /// <code>receive(..)</code> methods that mirror various NMS API methods.
    /// See the NMS specification and NMS API docs for details on those methods.
    /// </p>
    /// </remarks>
    /// <author>Mark Pollack</author>
    /// <author>Juergen Hoeller</author>
    /// <author>Mark Pollack (.NET)</author>
    public interface INmsOperations
    {
        /// <summary>
        /// Execute the action specified by the given action object within
        /// a NMS Session.
        /// </summary>
        /// <param name="action">callback object that exposes the session</param>
        /// <returns>
        /// the result object from working with the session
        /// </returns>
        /// <throws>NMSException if there is any problem </throws>
    object Execute(ISessionCallback action);

        /// <summary>
        /// Execute the action specified by the given action object within
        /// a NMS Session.
        /// </summary>
        /// <param name="del">delegate that exposes the session</param>
        /// <returns>
        /// the result object from working with the session
        /// </returns>
        /// <throws>NMSException if there is any problem </throws>
        object Execute(SessionDelegate del);
    
    /// <summary> Send a message to a NMS destination. The callback gives access to
    /// the NMS session and MessageProducer in order to do more complex
    /// send operations.
    /// </summary>
    /// <param name="del">delegate that exposes the session/producer pair
    /// </param>
    /// <returns> the result object from working with the session
    /// </returns>
    /// <throws>NMSException  if there is any problem </throws>
    object Execute(ProducerDelegate del);

        /// <summary> Send a message to a NMS destination. The callback gives access to
        /// the NMS session and MessageProducer in order to do more complex
        /// send operations.
        /// </summary>
        /// <param name="action">callback object that exposes the session/producer pair
        /// </param>
        /// <returns> the result object from working with the session
        /// </returns>
        /// <throws>NMSException  if there is any problem </throws>
        object Execute(IProducerCallback action);
    
    //-------------------------------------------------------------------------
    // Convenience methods for sending messages
    //-------------------------------------------------------------------------
    
    /// <summary> Send a message to the default destination.
    /// <p>This will only work with a default destination specified!</p>
    /// </summary>
    /// <param name="messageCreator">callback to create a message
    /// </param>
    /// <throws>NMSException if there is any problem</throws>
    void Send(IMessageCreator messageCreator);
    
    /// <summary> Send a message to the specified destination.
    /// The IMessageCreator callback creates the message given a Session.
    /// </summary>
    /// <param name="destination">the destination to send this message to
    /// </param>
    /// <param name="messageCreator">callback to create a message
    /// </param>
    /// <throws>NMSException if there is any problem</throws>
    void Send(IDestination destination, IMessageCreator messageCreator);
    
    /// <summary> Send a message to the specified destination.
    /// The IMessageCreator callback creates the message given a Session.
    /// </summary>
    /// <param name="destinationName">the name of the destination to send this message to
    /// (to be resolved to an actual destination by a DestinationResolver)
    /// </param>
    /// <param name="messageCreator">callback to create a message
    /// </param>
    /// <throws>NMSException if there is any problem</throws>
    void Send(string destinationName, IMessageCreator messageCreator);

        //-------------------------------------------------------------------------
        // Convenience methods for sending messages
        //-------------------------------------------------------------------------

        /// <summary> Send a message to the default destination.
        /// <p>This will only work with a default destination specified!</p>
        /// </summary>
        /// <param name="messageCreatorDelegate">delegate callback to create a message
        /// </param>
        /// <throws>NMSException if there is any problem</throws>
        void SendWithDelegate(MessageCreatorDelegate messageCreatorDelegate);

        /// <summary> Send a message to the specified destination.
        /// The IMessageCreator callback creates the message given a Session.
        /// </summary>
        /// <param name="destination">the destination to send this message to
        /// </param>
        /// <param name="messageCreatorDelegate">delegate callback to create a message
        /// </param>
        /// <throws>NMSException if there is any problem</throws>
        void SendWithDelegate(IDestination destination, MessageCreatorDelegate messageCreatorDelegate);

        /// <summary> Send a message to the specified destination.
        /// The IMessageCreator callback creates the message given a Session.
        /// </summary>
        /// <param name="destinationName">the name of the destination to send this message to
        /// (to be resolved to an actual destination by a DestinationResolver)
        /// </param>
        /// <param name="messageCreatorDelegate">delegate callback to create a message
        /// </param>
        /// <throws>NMSException if there is any problem</throws>
        void SendWithDelegate(string destinationName, MessageCreatorDelegate messageCreatorDelegate);
    
    //-------------------------------------------------------------------------
    // Convenience methods for sending auto-converted messages
    //-------------------------------------------------------------------------
    
    /// <summary> Send the given object to the default destination, converting the object
    /// to a NMS message with a configured IMessageConverter.
    /// <p>This will only work with a default destination specified!</p>
    /// </summary>
    /// <param name="message">the object to convert to a message
    /// </param>
    /// <throws>NMSException if there is any problem</throws>
    void ConvertAndSend(object message);
    
    /// <summary> Send the given object to the specified destination, converting the object
    /// to a NMS message with a configured IMessageConverter.
    /// </summary>
    /// <param name="destination">the destination to send this message to
    /// </param>
    /// <param name="message">the object to convert to a message
    /// </param>
    /// <throws>NMSException if there is any problem</throws>
    void ConvertAndSend(IDestination destination, object message);
    
    /// <summary> Send the given object to the specified destination, converting the object
    /// to a NMS message with a configured IMessageConverter.
    /// </summary>
    /// <param name="destinationName">the name of the destination to send this message to
    /// (to be resolved to an actual destination by a DestinationResolver)
    /// </param>
    /// <param name="message">the object to convert to a message
    /// </param>
    /// <throws>NMSException if there is any problem</throws>
    void ConvertAndSend(string destinationName, object message);
    
    /// <summary> Send the given object to the default destination, converting the object
    /// to a NMS message with a configured IMessageConverter. The IMessagePostProcessor
    /// callback allows for modification of the message after conversion.
    /// <p>This will only work with a default destination specified!</p>
    /// </summary>
    /// <param name="message">the object to convert to a message
    /// </param>
    /// <param name="postProcessor">the callback to modify the message
    /// </param>
    /// <throws>NMSException if there is any problem</throws>
    void ConvertAndSend(object message, IMessagePostProcessor postProcessor);
    
    /// <summary> Send the given object to the specified destination, converting the object
    /// to a NMS message with a configured IMessageConverter. The IMessagePostProcessor
    /// callback allows for modification of the message after conversion.
    /// </summary>
    /// <param name="destination">the destination to send this message to
    /// </param>
    /// <param name="message">the object to convert to a message
    /// </param>
    /// <param name="postProcessor">the callback to modify the message
    /// </param>
    /// <throws>NMSException if there is any problem</throws>
    void ConvertAndSend(IDestination destination, object message, IMessagePostProcessor postProcessor);
    
    /// <summary> Send the given object to the specified destination, converting the object
    /// to a NMS message with a configured IMessageConverter. The IMessagePostProcessor
    /// callback allows for modification of the message after conversion.
    /// </summary>
    /// <param name="destinationName">the name of the destination to send this message to
    /// (to be resolved to an actual destination by a DestinationResolver)
    /// </param>
    /// <param name="message">the object to convert to a message.
    /// </param>
    /// <param name="postProcessor">the callback to modify the message
    /// </param>
    /// <throws>NMSException if there is any problem</throws>
    void ConvertAndSend(string destinationName, object message, IMessagePostProcessor postProcessor);

        /// <summary>
        /// Send the given object to the default destination, converting the object
        /// to a NMS message with a configured IMessageConverter. The IMessagePostProcessor
        /// callback allows for modification of the message after conversion.
        /// <p>This will only work with a default destination specified!</p>
        /// </summary>
        /// <param name="message">the object to convert to a message</param>
        /// <param name="postProcessor">the callback to modify the message</param>
        /// <throws>NMSException if there is any problem</throws>
        void ConvertAndSendWithDelegate(object message, MessagePostProcessorDelegate postProcessor);

        /// <summary>
        /// Send the given object to the specified destination, converting the object
        /// to a NMS message with a configured IMessageConverter. The IMessagePostProcessor
        /// callback allows for modification of the message after conversion.
        /// </summary>
        /// <param name="destination">the destination to send this message to</param>
        /// <param name="message">the object to convert to a message</param>
        /// <param name="postProcessor">the callback to modify the message</param>
        /// <throws>NMSException if there is any problem</throws>
        void ConvertAndSendWithDelegate(IDestination destination, object message, MessagePostProcessorDelegate postProcessor);

        /// <summary>
        /// Send the given object to the specified destination, converting the object
        /// to a NMS message with a configured IMessageConverter. The IMessagePostProcessor
        /// callback allows for modification of the message after conversion.
        /// </summary>
        /// <param name="destinationName">the name of the destination to send this message to
        /// (to be resolved to an actual destination by a DestinationResolver)</param>
        /// <param name="message">the object to convert to a message.</param>
        /// <param name="postProcessor">the callback to modify the message</param>
        /// <throws>NMSException if there is any problem</throws>
        void ConvertAndSendWithDelegate(string destinationName, object message, MessagePostProcessorDelegate postProcessor);
    
    //-------------------------------------------------------------------------
    // Convenience methods for receiving messages
    //-------------------------------------------------------------------------
    
    /// <summary> Receive a message synchronously from the default destination, but only
    /// wait up to a specified time for delivery.
    /// <p>This method should be used carefully, since it will block the thread
    /// until the message becomes available or until the timeout value is exceeded.</p>
    /// <p>This will only work with a default destination specified!</p>
    /// </summary>
    /// <returns> the message received by the consumer, or <code>null</code> if the timeout expires
    /// </returns>
    /// <throws>NMSException if there is any problem</throws>
    IMessage Receive();
    
    /// <summary> Receive a message synchronously from the specified destination, but only
    /// wait up to a specified time for delivery.
    /// <p>This method should be used carefully, since it will block the thread
    /// until the message becomes available or until the timeout value is exceeded.</p>
    /// </summary>
    /// <param name="destination">the destination to receive a message from
    /// </param>
    /// <returns> the message received by the consumer, or <code>null</code> if the timeout expires
    /// </returns>
    /// <throws>NMSException if there is any problem</throws>
    IMessage Receive(IDestination destination);
    
    /// <summary> Receive a message synchronously from the specified destination, but only
    /// wait up to a specified time for delivery.
    /// <p>This method should be used carefully, since it will block the thread
    /// until the message becomes available or until the timeout value is exceeded.</p>
    /// </summary>
    /// <param name="destinationName">the name of the destination to send this message to
    /// (to be resolved to an actual destination by a DestinationResolver)
    /// </param>
    /// <returns> the message received by the consumer, or <code>null</code> if the timeout expires
    /// </returns>
    /// <throws>NMSException if there is any problem</throws>
    IMessage Receive(string destinationName);
    
    /// <summary> Receive a message synchronously from the default destination, but only
    /// wait up to a specified time for delivery.
    /// <p>This method should be used carefully, since it will block the thread
    /// until the message becomes available or until the timeout value is exceeded.</p>
    /// <p>This will only work with a default destination specified!</p>
    /// </summary>
    /// <param name="messageSelector">the NMS message selector expression (or <code>null</code> if none).
    /// See the NMS specification for a detailed definition of selector expressions.
    /// </param>
    /// <returns> the message received by the consumer, or <code>null</code> if the timeout expires
    /// </returns>
    /// <throws>NMSException if there is any problem</throws>
    IMessage ReceiveSelected(string messageSelector);
    
    /// <summary> Receive a message synchronously from the specified destination, but only
    /// wait up to a specified time for delivery.
    /// <p>This method should be used carefully, since it will block the thread
    /// until the message becomes available or until the timeout value is exceeded.</p>
    /// </summary>
    /// <param name="destination">the destination to receive a message from
    /// </param>
    /// <param name="messageSelector">the NMS message selector expression (or <code>null</code> if none).
    /// See the NMS specification for a detailed definition of selector expressions.
    /// </param>
    /// <returns> the message received by the consumer, or <code>null</code> if the timeout expires
    /// </returns>
    /// <throws>NMSException if there is any problem</throws>
    IMessage ReceiveSelected(IDestination destination, string messageSelector);
    
    /// <summary> Receive a message synchronously from the specified destination, but only
    /// wait up to a specified time for delivery.
    /// <p>This method should be used carefully, since it will block the thread
    /// until the message becomes available or until the timeout value is exceeded.</p>
    /// </summary>
    /// <param name="destinationName">the name of the destination to send this message to
    /// (to be resolved to an actual destination by a DestinationResolver)
    /// </param>
    /// <param name="messageSelector">the NMS message selector expression (or <code>null</code> if none).
    /// See the NMS specification for a detailed definition of selector expressions.
    /// </param>
    /// <returns> the message received by the consumer, or <code>null</code> if the timeout expires
    /// </returns>
    /// <throws>NMSException if there is any problem</throws>
    IMessage ReceiveSelected(string destinationName, string messageSelector);
    
    
    //-------------------------------------------------------------------------
    // Convenience methods for receiving auto-converted messages
    //-------------------------------------------------------------------------
    
    /// <summary> Receive a message synchronously from the default destination, but only
    /// wait up to a specified time for delivery. Convert the message into an
    /// object with a configured IMessageConverter.
    /// <p>This method should be used carefully, since it will block the thread
    /// until the message becomes available or until the timeout value is exceeded.</p>
    /// <p>This will only work with a default destination specified!</p>
    /// </summary>
    /// <returns> the message produced for the consumer or <code>null</code> if the timeout expires.
    /// </returns>
    /// <throws>NMSException if there is any problem</throws>
    object ReceiveAndConvert();
    
    /// <summary> Receive a message synchronously from the specified destination, but only
    /// wait up to a specified time for delivery. Convert the message into an
    /// object with a configured IMessageConverter.
    /// <p>This method should be used carefully, since it will block the thread
    /// until the message becomes available or until the timeout value is exceeded.</p>
    /// </summary>
    /// <param name="destination">the destination to receive a message from
    /// </param>
    /// <returns> the message produced for the consumer or <code>null</code> if the timeout expires.
    /// </returns>
    /// <throws>NMSException if there is any problem</throws>
    object ReceiveAndConvert(IDestination destination);
    
    /// <summary> Receive a message synchronously from the specified destination, but only
    /// wait up to a specified time for delivery. Convert the message into an
    /// object with a configured IMessageConverter.
    /// <p>This method should be used carefully, since it will block the thread
    /// until the message becomes available or until the timeout value is exceeded.</p>
    /// </summary>
    /// <param name="destinationName">the name of the destination to send this message to
    /// (to be resolved to an actual destination by a DestinationResolver)
    /// </param>
    /// <returns> the message produced for the consumer or <code>null</code> if the timeout expires.
    /// </returns>
    /// <throws>NMSException if there is any problem</throws>
    object ReceiveAndConvert(string destinationName);
    
    /// <summary> Receive a message synchronously from the default destination, but only
    /// wait up to a specified time for delivery. Convert the message into an
    /// object with a configured IMessageConverter.
    /// <p>This method should be used carefully, since it will block the thread
    /// until the message becomes available or until the timeout value is exceeded.</p>
    /// <p>This will only work with a default destination specified!</p>
    /// </summary>
    /// <param name="messageSelector">the NMS message selector expression (or <code>null</code> if none).
    /// See the NMS specification for a detailed definition of selector expressions.
    /// </param>
    /// <returns> the message produced for the consumer or <code>null</code> if the timeout expires.
    /// </returns>
    /// <throws>NMSException if there is any problem</throws>
    object ReceiveSelectedAndConvert(string messageSelector);
    
    /// <summary> Receive a message synchronously from the specified destination, but only
    /// wait up to a specified time for delivery. Convert the message into an
    /// object with a configured IMessageConverter.
    /// <p>This method should be used carefully, since it will block the thread
    /// until the message becomes available or until the timeout value is exceeded.</p>
    /// </summary>
    /// <param name="destination">the destination to receive a message from
    /// </param>
    /// <param name="messageSelector">the NMS message selector expression (or <code>null</code> if none).
    /// See the NMS specification for a detailed definition of selector expressions.
    /// </param>
    /// <returns> the message produced for the consumer or <code>null</code> if the timeout expires.
    /// </returns>
    /// <throws>NMSException if there is any problem</throws>
    object ReceiveSelectedAndConvert(IDestination destination, string messageSelector);
    
    /// <summary> Receive a message synchronously from the specified destination, but only
    /// wait up to a specified time for delivery. Convert the message into an
    /// object with a configured IMessageConverter.
    /// <p>This method should be used carefully, since it will block the thread
    /// until the message becomes available or until the timeout value is exceeded.</p>
    /// </summary>
    /// <param name="destinationName">the name of the destination to send this message to
    /// (to be resolved to an actual destination by a DestinationResolver)
    /// </param>
    /// <param name="messageSelector">the NMS message selector expression (or <code>null</code> if none).
    /// See the NMS specification for a detailed definition of selector expressions.
    /// </param>
    /// <returns> the message produced for the consumer or <code>null</code> if the timeout expires.
    /// </returns>
    /// <throws>NMSException if there is any problem</throws>
    object ReceiveSelectedAndConvert(string destinationName, string messageSelector);
  }
}
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